Age, Biography and Wiki

Allan McKay (Allan Francis Thomas McKay) was born on 1 May, 1982 in Brisbane, Australia. Discover Allan McKay's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 42 years old?

Popular As Allan Francis Thomas McKay
Occupation N/A
Age 42 years old
Zodiac Sign Taurus
Born 1 May, 1982
Birthday 1 May
Birthplace Brisbane, Australia
Nationality Australia

We recommend you to check the complete list of Famous People born on 1 May. He is a member of famous with the age 42 years old group.

Allan McKay Height, Weight & Measurements

At 42 years old, Allan McKay height not available right now. We will update Allan McKay's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Allan McKay Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Allan McKay worth at the age of 42 years old? Allan McKay’s income source is mostly from being a successful . He is from Australia. We have estimated Allan McKay's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2014

Soon after, he joined the team working on Destiny, also published by Activision in 2014. That same year, he contributed to Halo, 10th Anniversary Edition. In January 2015, he worked on a new project, Call of Duty: Black Ops. III.

2013

In 2013, he worked on Metallica: Through the Never, as well as J.J. Abrams' Star Trek Into Darkness. He was an FX Animation and Simulation Lead on The Equalizer (2014), directed by Antoine Fuqua.

McKay worked on a commercial for God of War, which played during Super Bowl in 2013.

2012

In 2012, McKay worked on Flight, directed by Robert Zemeckis, in which he created a giant plane crash which contained over 2,500 frames.

2011

Working on the film Priest, in 2011, McKay had to come up with a pipeline for doing a massive sequence of realistic explosions, at a time when that was not common. Michael Bay's Transformers: Dark of the Moon (2011) brought on a challenge of building tools that would construct max files from scratch and FumeFX simulations from that. He used a combination of FumeFX and Karatoa, along with Max's built-in particle system Particle Flow.

His project BioShock won Game Trailer of the Year award in 2011.

2010

In 2010, McKay joined Prototype, a 2009 open world action adventure video game developed by Activision, as a special effects supervisor and an art guru.

2009

In 2009, McKay worked on an Australian-American science fiction horror film Daybreakers, as a senior technical director.

2008

At the age of 14, McKay worked on this first video game project Team Fortress 2. It was originally envisioned as an add-on for Quake. After securing a license to Quake engine by Valve, the release of the game was delayed by a decade. On April 8, 2008, Team Fortress 2 was finally released as a standalone title for Windows. It was developed on the modified Quake engine utilized by Half-Life.

2005

In 2005, he launched his own studio, Catastrophic FX. Within this company, he worked on dozens of game cinematics, TVCs and films.

1982

Allan McKay (born May 1, 1982) is a Los-Angeles based visual effects supervisor and technical director. He is responsible for visual effects sequences in projects including Transformers: Dark of the Moon, Blade, The Last Airbender, Star Trek: Into Darkness, Flight, The Equalizer, and other films. He has also worked on several video games including Halo, Destiny, Call of Duty, Bioshock, Prototype, Half-Life, Team Fortress 2, and others.