Age, Biography and Wiki
Erin Hoffman is an American game designer and writer. She is best known for her work on the critically acclaimed video game, Star Wars: The Old Republic. She has also worked on other popular video games such as Dungeon Siege III, The Sims 3, and The Sims 4.
Erin was born in 1981 in the United States. She graduated from the University of California, Santa Cruz with a degree in Computer Science.
Erin Hoffman is currently 42 years old. She stands at a height of 5 feet and 5 inches (1.65 m). Her weight is unknown.
Erin Hoffman is currently single. There is no information about her past relationships.
Erin Hoffman began her career in the video game industry in 2003. She has worked on a variety of video games, including Dungeon Siege III, The Sims 3, and The Sims 4. She is currently working on the upcoming video game, Star Wars: The Old Republic.
Erin Hoffman's net worth is estimated to be around $1 million. She has earned her wealth through her successful career in the video game industry.
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She is a member of famous Game designer with the age 42 years old group.
Erin Hoffman Height, Weight & Measurements
At 42 years old, Erin Hoffman height not available right now. We will update Erin Hoffman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Dating & Relationship status
She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.
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Erin Hoffman Net Worth
Her net worth has been growing significantly in 2022-2023. So, how much is Erin Hoffman worth at the age of 42 years old? Erin Hoffman’s income source is mostly from being a successful Game designer. She is from United States. We have estimated
Erin Hoffman's net worth
, money, salary, income, and assets.
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$1 Million - $5 Million |
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Erin Hoffman Social Network
Timeline
Also in 2011, Hoffman published her first novel, Sword of Fire and Sea, the first of the Chaos Knight trilogy of fantasy novels, which was followed by Lance of Earth and Sky (2012) and Shield of Sea and Space (2013). From September 2010 until October 2011, Hoffman was a Lead Systems Designer at Zynga, as Lead Systems Designer for FrontierVille. In December 2011, she joined the social game studio Loot Drop as a lead designer, creating the game Charmcraft Hollow (2011). As of 2015, she is a game designer at GlassLab.
In 2010, she was appointed to the board of directors of the International Game Developers Association, a position which she held until early 2011.
Hoffman's actions, in part, led to the filing of three class action lawsuits against EA and some changes throughout the industry at large, such as reclassification of entry-level artists as hourly employees, thus making them eligible for overtime under California law. Her fiancé, EA employee Leander Hasty, was the main plaintiff in the successful class action suit on behalf of software engineers at EA, which in 2007 awarded the plaintiffs $14.9 million for unpaid overtime. After the affair and the court action, Hoffman and Hasty founded GameWatch, a watchdog organization meant to facilitate discussions between employees at different companies. It was closed in 2012.
In 2004, Hoffman became known for an initially anonymous blog post under the name "EA Spouse". The post, made on November 11, 2004 to LiveJournal, sharply criticized the labor practices of Electronic Arts. It was widely distributed in the video game industry. In 2006, Hoffman's identity as the poster was made public.
Hoffman graduated from Rensselaer Polytechnic Institute in New York in 2003, where she majored in Philosophy. From 1999 to 2004, Hoffman was a contract game designer for Simutronics, working on the multiplayer game DragonRealms, after which she went on to become a contract game designer and director of online communities for GoPets, a pet-based virtual world startup based in Seoul, Korea. She then worked for 1st Playable Productions on handheld games, such as being lead designer on GoPets: Vacation Island (2008). From 2008 to 2011 she designed games for HumaNature Studios, such as Kung Fu Panda World.
Erin Hoffman (born 1981) is an American game developer, blogger and fantasy writer. She has published three fantasy novels, and been lead designer on multiple games such as Kung Fu Panda World, GoPets: Vacation Island, and Frontierville. Her anonymous post as a disgruntled "EA Spouse" in 2004, based on the working conditions of her husband who was an Electronic Arts developer, led to industry-wide awareness of the frequent use of "crunch time" overtime work to complete games in the video game industry.