Age, Biography and Wiki
Greg Johnson was born on 1960 in Passaic, New Jersey, United States, is a Game designer. Discover Greg Johnson's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 63 years old?
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Game designer |
Age |
63 years old |
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Birthplace |
Passaic, New Jersey |
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United States |
We recommend you to check the complete list of Famous People born on .
He is a member of famous Game designer with the age 63 years old group.
Greg Johnson Height, Weight & Measurements
At 63 years old, Greg Johnson height not available right now. We will update Greg Johnson's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Who Is Greg Johnson's Wife?
His wife is Sirena Johnson
Family |
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Not Available |
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Sirena Johnson |
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Not Available |
Children |
Tomo, Thi-Lan |
Greg Johnson Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Greg Johnson worth at the age of 63 years old? Greg Johnson’s income source is mostly from being a successful Game designer. He is from United States. We have estimated
Greg Johnson's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
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Not Available |
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Game designer |
Greg Johnson Social Network
Timeline
In February 2015, Johnson announced a new title, ToeJam & Earl: Back in the Groove, which was being developed independently from Sega and instead being funded by Kickstarter. The game revisits the format of the original game, featuring 2D character models on 3D worlds with overhead perspective, and is planned to support online multiplayer. The game sought a funding target of $400,000 USD by March 27, 2015. As of March 25th, 2015, they had reached their target and were funded to finish development of ToeJam & Earl: Back in the Groove.
In 2006, Johnson founded his own studio, HumaNature Studios, and built a team to work on the game What's Your Type for Konami, a project he had been working on since 2004. Intended for the Nintendo DS, the game was fully completed but Konami chose to never publish it, and the rights eventually reverted to Johnson. In the meantime, he continued as an independent designer, such as with a group in Oregon that was researching dinosaur movement, Kalbridge Games, and worked with them to release the game Save the Dinos in 2007. He then re-focused his studio on a game to complement the hit movie Kung Fu Panda, working with DreamWorks Animation to build Kung Fu Panda World, released in 2010. Then, based on the design for the earlier unreleased Konami game, Johnson released two Facebook apps in 2012, Deko-Deko Mail and Deko Deko-Quiz, followed by Doki-Doki Universe in 2013, a first-party title with Sony for the PlayStation console.
In 2002, Johnson & Voorsanger again worked with Sega to release a third version of the ToeJam series, ToeJam & Earl III: Mission to Earth. It went back to the original perspective format, added a third character Latisha, and was published as a 3D game on Xbox, receiving generally favorable reviews, though sales did not meet expectations, and Voorsanger and Johnson then parted ways. Voorsanger went back to Electronic Arts as a producer for a few years, then went to Leapfrog as a producer for a year or two, but then left the game industry around 2005 to become a business consultant, staying in the same office as TJ&E Productions, but now calling it "Wayward Consulting". Johnson continued as a solo designer, initially as a consultant for multiple game companies, such as working with Will Wright on The Sims 2, giving advice on how to make the characters more believable, and how to link the different sections of Spore into something coherent. He also wrote a series of white papers for the Leapfrog company, and worked briefly with Jonathan Sari at a startup called Multiversal Entertainment in 2005, trying to design interactive movie-like stories.
Johnson & Voorsanger then renamed their company as "ToeJam & Earl Productions", and worked on other projects, such as an educational game for Broderbund Software. In 1998, Johnson became Creative Director for the software company ePlanet, Inc., and also for Ububu, a San Francisco-based startup. None of their products were ever released, though some got fairly far along in the design process, such as ePlanet's Freeblenux, a game where a virtual alien character could interact with the player through a camera on top of the monitor.
JVP's next game was a sequel to ToeJam, also published through Sega. The first design was scrapped by Sega because of concerns on how to market the game, so ToeJam & Earl in Panic on Funkotron was eventually released in 1993, as a 2D side-scroller. It received positive reviews, but there was a backlash from fans who did not like the new side-scrolling format.
Following the success of the Starflight games, Johnson and Voorsanger formed a new company, Johnson Voorsanger Productions (JVP), to focus on ToeJam & Earl, which they pitched as a 2-player game to Sega of America. ToeJam borrowed the randomization ideas of Rogue and followed the adventures of two aliens who crashlanded on a zany planet, where they were chased by quirky adversaries such as a "nerd herd" and "killer ice cream truck". The game was published in 1991 to positive reviews, but sales were sluggish and the game was branded a flop. It turned into a sleeper hit though, sales continued to climb, and it developed a cult following. It eventually became known as one of the classics of the Sega line, and as of 2015, was routinely voted as the Sega title that fans would most like to see return.
In 1989, Johnson was introduced to programmer Mark Voorsanger, and they began working on two games, Starflight 2, and an even quirkier title than Caveman, ToeJam & Earl. Starflight 2 was published by Electronic Arts, and won the "Game of the Year" award from Computer Gaming World magazine.
Johnson made ends meet by providing graphics for software such as Deluxe Paint, and was also hired by Binary Systems, though with minimal pay. He was living off money loaned to him by a friend, to whom he promised a cut of royalties from his first game. The game's development was never assured and it was almost cancelled several times, but eventually, with the help of Electronic Arts producer Joe Ybarra, the game Starflight was released in 1986 to positive reviews, and sales which continued to climb for the next year (and Johnson's friend got quadruple his money back). Johnson then continued to work for Electronic Arts, at the time a small company with about 30 employees, contributing graphics to titles such as Adventure Construction Set and F/A 18 Interceptor. In 1988, following a suggestion by EA's Bing Gordon, Johnson designed the quirky four-player game Caveman Ughlympics.
Greg Johnson (born 1960) is an American video game designer who has worked for Binary Systems and Electronic Arts, was co-founder with Mark Voorsanger of ToeJam & Earl Productions Inc., and in 2006 founded his own company, HumaNature Studios. His design credits include Starflight (1986), Game of the Year Starflight 2: Trade Routes of the Cloud Nebula (1989), the multi-award-winning Orly's Draw-A-Story (1998), Kung Fu Panda World (2010), Doki-Doki Universe (2013), and mostly known for the iconic ToeJam & Earl series (1991–present).