Age, Biography and Wiki

Hideaki Itsuno was born on 7 April, 1971 in Osaka, Osaka, Japan, is a Video game director, video game designer. Discover Hideaki Itsuno's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?

Popular As N/A
Occupation Video game director, video game designer
Age 53 years old
Zodiac Sign Aries
Born 7 April 1971
Birthday 7 April
Birthplace Osaka, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 7 April. He is a member of famous with the age 53 years old group.

Hideaki Itsuno Height, Weight & Measurements

At 53 years old, Hideaki Itsuno height not available right now. We will update Hideaki Itsuno's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Hideaki Itsuno Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Hideaki Itsuno worth at the age of 53 years old? Hideaki Itsuno’s income source is mostly from being a successful . He is from Japan. We have estimated Hideaki Itsuno's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

Hideaki Itsuno Social Network

Instagram
Linkedin
Twitter Hideaki Itsuno Twitter
Facebook
Wikipedia Hideaki Itsuno Wikipedia
Imdb

Timeline

2019

The next game in the series, DmC: Devil May Cry, was developed by British developer Ninja Theory; Itsuno was the supervising director on that project. When discussing this decision, Itsuno said: "With DmC this time, we wanted to avoid the problem that befalls some series where you keep making it with the same team, same hardware, and it tends to decrease and fans move away from it... We don’t want the series to die." The development team included over ninety members, several of whom were from Capcom. Alex Jones and Motohide Eshiro acted as producers, aiming to help Ninja Theory make DmC play like the previous Devil May Cry games. Itsuno's latest work, Devil May Cry 5, was released in 2019.

2012

Initially, Dragon's Dogma was intended to be a Western fantasy game. In March 2012, Itsuno said he hoped the game would sell 10 million copies worldwide and one million in Japan. It was successful upon release, prompting Capcom to begin development on a sequel. Itsuno reports that the team was only able to accomplish 60-70% of what they had wanted to in the first game, and hope to include those ideas in the sequel.

In 2012, Itsuno hinted that the Rival Schools and Capcom vs. SNK series may see a revival. The former series was once again hinted in the next year alongside the possibility of a new Devil May Cry entry. Itsuno has also expressed interest in developing a fighting game that would recreate the influence Street Fighter II had on the genre.

2011

Itsuno later directed Dragon's Dogma. During the press conference at Capcom's Captivate event in 2011, he stated that Dragon's Dogma was a game he had been dreaming of making since his school days; it was finally a project he could realize now due to advancing technology. At the time of the press conference, he had been directing a staff of 150 people at Capcom Japan for three years of concept and project development.

2008

Itsuno returned to direct Devil May Cry 4. He stated that the visual design sought to deliver a satisfying sensation of floating in the air, and that the actions of Nero's Devil Bringer could not be done on contemporary generation consoles, necessitating a new generation of consoles such as the PlayStation 3. Devil May Cry 4 (2008) was met with both commercial and critical success.

1995

Hideaki Itsuno's earliest work with Capcom was in 1995, where he worked on Street Fighter Alpha: Warriors' Dream as a designer. He would go on to help develop many other fighting games throughout the 90's, such as Star Gladiator - Episode 1: Final Crusade, Street Fighter Alpha 3, Street Fighter III, JoJo's Bizarre Adventure, Rival Schools: United By Fate, Power Stone, One Piece Mansion, Darkstalkers and Capcom vs SNK 2: Mark of the Millennium 2001, the latter four where he served as director.

1971

Hideaki Itsuno (伊津野 英昭 , Itsuno Hideaki) (born April 7, 1971) is a Japanese video game director and video game designer. He has been employed by Capcom for most of his career. He is best known as the director of the Power Stone, Devil May Cry and Dragon's Dogma series. He was also behind many of Capcom's popular fighting game series such as Darkstalkers, Street Fighter Alpha, Capcom vs SNK, Street Fighter III and Rival Schools.