Age, Biography and Wiki
Jane McGonigal was born on 21 October, 1977 in Philadelphia, PA, is a Game designer, game researcher. Discover Jane McGonigal's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of networth at the age of 47 years old?
Popular As |
N/A |
Occupation |
Game designer, game researcher |
Age |
47 years old |
Zodiac Sign |
Libra |
Born |
21 October 1977 |
Birthday |
21 October |
Birthplace |
Philadelphia, Pennsylvania, U.S. |
Nationality |
United States |
We recommend you to check the complete list of Famous People born on 21 October.
She is a member of famous Game designer with the age 47 years old group.
Jane McGonigal Height, Weight & Measurements
At 47 years old, Jane McGonigal height not available right now. We will update Jane McGonigal's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Jane McGonigal's Husband?
Her husband is Kiyash Monsef (m. 2005)
Family |
Parents |
Not Available |
Husband |
Kiyash Monsef (m. 2005) |
Sibling |
Not Available |
Children |
Not Available |
Jane McGonigal Net Worth
Her net worth has been growing significantly in 2022-2023. So, how much is Jane McGonigal worth at the age of 47 years old? Jane McGonigal’s income source is mostly from being a successful Game designer. She is from United States. We have estimated
Jane McGonigal's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Game designer |
Jane McGonigal Social Network
Timeline
On September 15, 2015, McGonigal's second book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient, was published by Penguin Press. It was #7 on the New York Times Best Seller: Advice, How-to and Miscellaneous List its debut week.
On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks not only at massively multiplayer online gaming and alternate reality games but also at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and the development of community.
In July 2009, Jane suffered a concussion after hitting her head in her office. The symptoms were severe, lasted for several weeks, and led to her feeling suicidal. She requested her friends give her tasks to do each day.
As a designer McGonigal became known for location-based and alternate reality games. She has taught game design and game studies at the San Francisco Art Institute and the University of California, Berkeley. In 2008 she became the Director of Game Research & Development at Institute for the Future and in 2012 Chief Creative Officer at SuperBetter Labs.
After earning her BA in English, McGonigal started developing her first commercial games. In 2006, at the age of 28, she earned a PhD in performance studies and continued developing games. In 2009, she suffered a debilitating concussion that helped her in the development of a game, Jane the Concussion Slayer, for treating her concussion and other similar conditions; the game was later renamed SuperBetter. In 2011, her first book was published.
Jane has been developing commercial games since 2006, some of which are listed in the following chart:
McGonigal received her BA in English from Fordham University in 1999 and her PhD in performance studies from the University of California, Berkeley in 2006. She was the first in the department to study computer and video games.
Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context.