Age, Biography and Wiki
Klaus Peter Jantke was born on 1951 in East Berlin. Discover Klaus Peter Jantke's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 72 years old?
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East Berlin, Germany |
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He is a member of famous with the age 72 years old group.
Klaus Peter Jantke Height, Weight & Measurements
At 72 years old, Klaus Peter Jantke height not available right now. We will update Klaus Peter Jantke's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Klaus Peter Jantke Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Klaus Peter Jantke worth at the age of 72 years old? Klaus Peter Jantke’s income source is mostly from being a successful . He is from East Berlin. We have estimated
Klaus Peter Jantke's net worth
, money, salary, income, and assets.
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$1 Million - $5 Million |
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Klaus Peter Jantke Social Network
Timeline
For the period 2019-2021 Jantke has been appointed as a consultant to the Sino-German Industrial Design Center for the development of Sino-German economic cooperation.
At conferences in the US, Jantke gave keynote speeches on topics such as "Games That Do Not Exist" and "When the True Criminal Gets Virtual, the Virtual Crime Gets Real." In 2016, Jantke was a member of the Interdisciplinary Center of E-Humanities in History and Social Sciences (ICE) at the University of Erfurt.
In 2008, Jantke established the Children's Media Department at the Fraunhofer Institute for Digital Media Technology. Jantke founded the first German Games Master Class in Leipzig in 2007 and became its director. Since 2008, it takes place in the summer and winter semesters in Erfurt.
From 2008 to 2016, Jantke was head of the Children's Media department at the Fraunhofer Institute for Digital Media Technology (IDMT). Since 2016, he has been Chief Scientific Officer at ADICOM.
At the beginning of the 21st century, Jantke established the competence center for e-learning at the German Research Center for Artificial Intelligence (DFKI), whose first director he became. In 2006 Jantke became Germany's first professor of computer games.
From 2005 to 2007, Jantke was Head of the Department of Multimedia Applications at the Institute for Media and Communication Science at the Technische Universität Ilmenau. There he built up teaching and research in the field of digital games. He introduced the Ilmenauer taxonomy for digital games with their own pattern terms and the research-specific games Jostle and Gorge. At the same time he taught on digital games at the Universities of Darmstadt, Leipzig and Ilmenau.
Jantke's habilitation thesis in 1984 had the topic Ein allgemeiner Zugang zu Problemen der induktiven Inferenz (A general approach to problems of inductive inference). From 1985 to 1987 Jantke worked as Deputy Director of the Data center of Humboldt University. Since 1985 he was a Docent. At the age of 35, he became Full Professor of theoretical computer science and basic research of artificial intelligence at the Technische Hochschule Leipzig in 1987.
In 1979 at the Humboldt University he received his Promotion (Ph.D.) under Helmut Thiele for his thesis Leistungsfähigkeit und Kompliziertheit universeller Verfahren zur Erkennung allgemein-rekursiver Funktionen (Performance and complexity of universal methods for recognizing general-recursive functions). For this thesis he obtained the Humboldt-Prize of the Humboldt University.
Jantke earned his Abitur in 1970. From 1970 to 1975, he studied mathematics at Humboldt University in Berlin. He received his Diploma in the topic of mathematics and theoretical computer science. For his thesis he obtained in 1976 the Karl-Weierstraß-Prize.
Klaus Peter Jantke (born 1951 in East Berlin) is a German mathematician, computer scientist, university teacher and academic researcher focusing on Artificial intelligence, Educational technology, Game studies and gamification.