Age, Biography and Wiki

Marc Miller (game designer) was born on 29 August, 1947 in United States, is a game designer. Discover Marc Miller (game designer)'s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 76 years old?

Popular As N/A
Occupation Game designer, author
Age 77 years old
Zodiac Sign Virgo
Born 29 August 1947
Birthday 29 August
Birthplace United States
Nationality United States

We recommend you to check the complete list of Famous People born on 29 August. He is a member of famous game designer with the age 77 years old group.

Marc Miller (game designer) Height, Weight & Measurements

At 77 years old, Marc Miller (game designer) height not available right now. We will update Marc Miller (game designer)'s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
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Wife Not Available
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Children Not Available

Marc Miller (game designer) Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Marc Miller (game designer) worth at the age of 77 years old? Marc Miller (game designer)’s income source is mostly from being a successful game designer. He is from United States. We have estimated Marc Miller (game designer)'s net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1992

Miller designed the computer game Challenge of the Five Realms which was published and released by MicroProse in 1992 and the card game Super Deck!. In 1996, Miller purchased the rights to Traveller, Twilight: 2000, and 2300 AD, and he formed a new company named Far Future Enterprises. He served as the head of this company, which held the rights to the games. Miller partnered with Sweetpea Entertainment to license media rights for his science-fiction property in exchange for funding to get Imperium Games running in February 1996, as a new publisher dedicated to producing only Traveller material. While Far Future Enterprises licensed Traveller and other games to several companies, Miller worked on a fifth edition of Traveller for Far Future.

1987

Miller wrote a letter to the company Digest Group Publications (DGP), in 1987 asking them to help GDW make the large amount of published material for Traveller more accessible, which resulted in the second edition of the game known as MegaTraveller. DGP produced considerable work that went unused, and since 1996, Miller has forbidden his licensees from referencing the unpublished DGP material because of his concerns over copyright issues.

1981

Miller has received the Origins Award, the prestigious Games 100 Award, and the Game Designers' Guild Award. He was inducted into the Charles S. Roberts (Origins) Hall of Fame in 1981 as a designer. He was featured as the king of spades in Flying Buffalo's 2010 Famous Game Designers Playing Card Deck. His novel Agent of the Imperium was nominated for the Dragon Awards in 2016.

1979

Miller designed the science-fiction board game Double Star for GDW, which was released in 1979.

1977

Miller, Chadwick, Harshman, and Wiseman designed Traveller, which was published in 1977 by GDW.

1975

In 1975, GDW published Triplanetary by Miller and Harshman. Miller designed The Russo-Japanese War and Chaco, which is based on the 1930s war between Bolivia and Paraguay.

1974

In 1974 the company published five new titles, including Coral Sea, based on the World War II naval battle.

1973

In 1973, after being convinced by Miller, Chadwick and Banner, Illinois State University created SimRAD (Simulation Research, Analysis, and Design), a college program where students and teachers designed games. Revenue from these games supported the funding of innovations in education. At the same time, Miller, Chadwick, Banner, and Wiseman decided to publish a massive World War II simulation game and created Game Designers' Workshop as their publishing company.

Game Designers' Workshop (GDW) was formed on June 22, 1973, and was initially located in Miller and Chadwick's apartment. In that year, GDW published Drang Nach Osten, the first of its Europa Series on World War II.

1972

After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, created by Rich Banner and Frank Chadwick. Banner obtained a grant that funded the printing of blank hex sheets (suitable for making war-game maps). Adding new members Loren K. Wiseman and John Harshman, the ISU Game Club drafted a variety of designs. Some of these designs were derivatives of existing games, and had generic names like Guerre and Swamp. while others were amalgamations, such as Triplanetary.