Age, Biography and Wiki

Masayuki Uemura was born on 20 June, 1943 in Tokyo, Japan, is an engineer. Discover Masayuki Uemura's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 78 years old?

Popular As N/A
Occupation General Manager at Nintendo R&D2 Professor at Ritsumeikan University
Age 78 years old
Zodiac Sign Gemini
Born 20 June 1943
Birthday 20 June
Birthplace Tokyo, Japan
Date of death December 06, 2021
Died Place Akita City, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 20 June. He is a member of famous engineer with the age 78 years old group.

Masayuki Uemura Height, Weight & Measurements

At 78 years old, Masayuki Uemura height not available right now. We will update Masayuki Uemura's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Masayuki Uemura Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Masayuki Uemura worth at the age of 78 years old? Masayuki Uemura’s income source is mostly from being a successful engineer. He is from Japan. We have estimated Masayuki Uemura's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income engineer

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Timeline

2020

On 26 February 2020, Uemura spoke at the National Videogame Museum in the United Kingdom about his career.

2004

Uemura retired from Nintendo in 2004, remaining an advisor in the Research and Engineering Department. He became a professor at Ritsumeikan University, researching and teaching about video games.

1988

In 1988, Uemura began designing the Super Famicom, the Famicom's 16-bit successor, which would be demonstrated to the Japanese press. He and his team worked with Ken Kutaragi, an engineer from Sony who designed the system's sound chip and would later develop the PlayStation. First released in Japan in 1990, it would be christened the Super Nintendo Entertainment System in the West. In 1995, his team released the Satellaview, an add-on for the Super Famicom that let players download content via satellite broadcast.

1981

In November 1981, Uemura received a phone call from Yamauchi, who asked him to make "something that lets you play arcade games on your TV at home." Collaborating with Ricoh, he and his team began creating a system that could run Nintendo's hit arcade game Donkey Kong. Released in July 1983, this console became the Family Computer (commonly known by the Japanese-English term Famicom), an 8-bit console using interchangeable cartridges. Despite his initial pessimism of the console, it soon proved to be a success, selling 2.5 million units by the end of 1984. Due to the video game crash of 1983, when consumers had little trust in game consoles due to poor quality control, the Famicom underwent a redesign when brought to the United States, its first Western market. The cartridge slot was changed to be front-loading to mimic the tape deck of a VCR and to reduce the risk of static electricity in drier climates, while the NES Zapper was bundled to appeal to Americans' interest in guns. Rebranded as the Nintendo Entertainment System (NES), the console would also prove successful overseas. Uemura then designed the Famicom Disk System, a Japan-only add-on for the Famicom that played games on floppy disks.

1971

A former employee of Sharp Corporation, Uemura joined Nintendo in 1971 working with Gunpei Yokoi and Genyo Takeda on solar cell technology for the Laser Clay Shooting System arcade game. After becoming General Manager of Nintendo R&D2, Uemura served as the lead architect for the Nintendo Entertainment System and Super NES game consoles. He retired from Nintendo in 2004 and became director for the Center for Game Studies at Ritsumeikan University.

Uemura originally worked at Sharp Corporation after graduating from college, selling solar cell batteries. He sold photocell technology to several companies, including Nintendo, who used it for a light gun product, called a "ray gun". Gunpei Yokoi, Nintendo's main toy designer at the time, discussed with him the possibility of using Sharp's solar cells on interesting products, using their light-detecting capabilities for a shooting game. Thus, they, alongside Genyo Takeda, produced electronic light gun games where the gun would shoot a beam of light at the photocells, which would act as targets. After Uemura was hired for Nintendo in 1971, they released the Laser Clay Shooting System in January 1973, an arcade game where players shot at projected images of pigeons, with shots registered by photoreceptors. Though it was initially successful, the 1973 oil crisis led to the cancellation of most orders for the machine, leaving Nintendo, which borrowed money to expand the business, approximately ¥5 billion in debt. As the company recovered, they then produced a miniaturized version of the concept for the home market, 1976's Duck Hunt, a success that would later be adapted into the 1984 video game of the same name.

1943

Masayuki Uemura (上村雅之, Uemura Masayuki, 20 June 1943 – 6 December 2021) was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Nintendo Entertainment System.