Age, Biography and Wiki
Michael Salvatori is an American composer and musician best known for his work on the Halo video game series. He was born in 1954 in New York City.
Salvatori began his career as a musician in the 1970s, playing in various bands and performing as a session musician. He eventually moved to Los Angeles and began working as a composer for television and film. He has composed music for shows such as The X-Files, The West Wing, and The Practice.
In 2002, Salvatori began working with Bungie Studios on the Halo video game series. He composed the music for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach. He also composed the music for the Halo Legends animated series.
Salvatori has won numerous awards for his work on the Halo series, including a BAFTA Award for Best Original Music in 2007.
As of 2021, Michael Salvatori's net worth is estimated to be roughly $2 million.
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Composer |
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69 years old |
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Elmhurst, Illinois, U.S. |
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He is a member of famous with the age 69 years old group.
Michael Salvatori Height, Weight & Measurements
At 69 years old, Michael Salvatori height not available right now. We will update Michael Salvatori's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Michael Salvatori Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Michael Salvatori worth at the age of 69 years old? Michael Salvatori’s income source is mostly from being a successful . He is from . We have estimated
Michael Salvatori's net worth
, money, salary, income, and assets.
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$1 Million - $5 Million |
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Michael Salvatori Social Network
Timeline
Most recently, he helped to write Destiny 2's soundtrack, released Fall 2017.
O'Donnell and Salvatori's company TotalAudio was contracted to produce the music for Bungie's upcoming title, Halo: Combat Evolved. During production Bungie decided that instead of contracting work to O'Donnell, they would hire him. Salvatori remained at TotalAudio to manage the business aspect of the company, and shortly after O'Donnell joined the team, Bungie was bought by Microsoft. Salvatori co-composed the music for Halo' s sequels—Halo 2 and Halo 3—with O'Donnell, who has called Salvatori one of his musical influences.
Salvatori co-composed the soundtrack to the 2014 video game, Destiny which won the 2014 Original Dramatic Score, New IP by National Academy of Video Game Trade Reviewers (NAVGTR).
For the music to Halo 3: ODST, O'Donnell began work on crafting the game's themes before Salvatori joined the team in February 2009. "Marty [O'Donnell] had started writing before me, and sent me some of his ideas," Salvatori said. "I picked a few that I felt I could add some magic to, and worked on those. I also came up with several ideas that I sent to Marty that he put his hands on." Once the duo felt they had enough material, the Chicago-based Salvatori flew to Bungie in Seattle to complete the arrangements and record live musicians.
O'Donnell and Salvatori's music has been packaged and released in physical and digital forms. The soundtracks feature "frozen" arrangements that represent an approximation of a play-through of the games. The Halo Original Soundtrack sold over 40,000 copies, and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time. The second album was released more than a year after the soundtrack had been mixed and mastered. Halo 3' s soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of Salvatori's contemporary work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy. The music for ODST was released in a two-disc set on September 22, 2009.
Soon after producing the music for Myth II, Bungie contracted O'Donnell for several of Bungie's other projects, including the third-person game Oni. Bungie wanted to re-negotiate the contracts for Oni in 1999, which resulted in O'Donnell joining the Bungie team ten days before the company was bought by Microsoft. Salvatori remained behind to manage the business aspect of TotalAudio, which he continues to do.
Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series and Oni video game. Salvatori became acquainted with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games. He most recently co-composed the soundtrack to the 2014 video game Destiny and its expansions, The Taken King (2015) and Rise of Iron (2016). He also composed music for Destiny 2 (2017) and its few expansions, Forsaken (2018) and Shadowkeep (2019).