Age, Biography and Wiki
Motomu Toriyama was born on 9 February, 1971 in Japan, is a director. Discover Motomu Toriyama's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 52 years old?
Popular As |
N/A |
Occupation |
Director and scenario writer of video games at Square Enix. |
Age |
53 years old |
Zodiac Sign |
Aquarius |
Born |
9 February 1971 |
Birthday |
9 February |
Birthplace |
Japan |
Nationality |
Japan |
We recommend you to check the complete list of Famous People born on 9 February.
He is a member of famous director with the age 53 years old group.
Motomu Toriyama Height, Weight & Measurements
At 53 years old, Motomu Toriyama height not available right now. We will update Motomu Toriyama's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Motomu Toriyama Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Motomu Toriyama worth at the age of 53 years old? Motomu Toriyama’s income source is mostly from being a successful director. He is from Japan. We have estimated
Motomu Toriyama's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
director |
Motomu Toriyama Social Network
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Timeline
After the merger between Square and Enix in 2003, many rookie staff members had to be trained and there were more new platforms to develop for with the release of the Nintendo DS and PlayStation Portable. Toriyama decided to assemble and direct a team of scenario writers and joined various game projects. He later collaborated with Final Fantasy X main programmer Koji Sugimoto and supervisor Yoshinori Kitase to create a Final Fantasy VII tech demo for the PlayStation 3. Development of this took around 6 weeks. During the first year after the development start of Final Fantasy XIII in April 2004, Toriyama thought up a story premised on the Fabula Nova Crystallis mythology created by Kazushige Nojima. In March 2006, when the structural part of the narrative started to come together and lead scenario writer Daisuke Watanabe joined the team, Toriyama showed him a rough outline of what he had written and asked him to flesh out the story and to correct how everything would connect.
Motomu Toriyama (鳥山 求, Toriyama Motomu) is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII before serving as one of the 3 directors on Final Fantasy X under Yoshinori Kitase where he was incharge of events.
Motomu Toriyama joined Square around the time of the Final Fantasy VI launch in 1994. He later mentioned that he enjoyed how everyone on the development team had the opportunity to contribute their ideas without any solid job description. He was assigned to work on Bahamut Lagoon as his first project due to his lack of game development experience. For Final Fantasy VII, Toriyama designed events such as the ones taking place at the Honey Bee Inn. As the designers were given much artistic freedom, he would often create cutscenes that were unlikely to be approved and thus were eventually changed or removed. Toriyama also wrote and directed many of the scenes revolving around Aerith Gainsborough and Cloud Strife. He tried to make Aerith an important character to the player in order to maximize the impact of her death later in the plot.