Age, Biography and Wiki

Rick Goodman was born on 28 October, 1955 in United States, is a game designer. Discover Rick Goodman's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 68 years old?

Popular As N/A
Occupation Video game designer
Age 69 years old
Zodiac Sign Scorpio
Born 28 October 1955
Birthday 28 October
Birthplace United States
Nationality United States

We recommend you to check the complete list of Famous People born on 28 October. He is a member of famous game designer with the age 69 years old group.

Rick Goodman Height, Weight & Measurements

At 69 years old, Rick Goodman height not available right now. We will update Rick Goodman's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
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Children Not Available

Rick Goodman Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Rick Goodman worth at the age of 69 years old? Rick Goodman’s income source is mostly from being a successful game designer. He is from United States. We have estimated Rick Goodman's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

2006

Goodman's last game was real time strategy game Rise and Fall: Civilizations at War published and partially developed by Midway Games and was released on July 12, 2006.

2005

At the end of November 2005, with only weeks to go before release of "Rise and Fall", Stainless Steel Studios closed abruptly. He reportedly told Gamestar that after the PC strategy game's release was pushed from October to early 2006, Midway cut off advances to Stainless Steel, which in turn had to lay off its staff due to lack of funding. Midway had stated in a report that it would continue to work on the game and did eventually release it in June 2006.

2004

After Empires, Goodman helped in the creation of another game: Immortal Cities: Children of the Nile which was published by Myelin Media in US and SEGA in Europe. It was first released in November 2004.

2001

In 2001, Stainless Steel, under Goodman, created Empire Earth. The game, which was published by Sierra Entertainment, offered many new features, including a 3D view of the world, impressive zoom-in and zoom-out features, and a timeline that spanned from pre-history to the twenty-second century (over 500,000 years). The game won the GameSpy PC "Game-of-the-Year 2001" Award. According to some, Empire Earth was what Goodman wanted Age of Empires to be. PC Gamer said in an article about Empire Earth that it feels like it's the gold edition of the entire AoE-series (which is all the AoE games, including the unreal games such as an AoE IV and V).

1998

After Age of Empires, Goodman left Ensemble to form his own studio with Dara-Lynn Pelechatz: Stainless Steel Studios in 1998. Pelechatz told GameSpy that Goodman couldn't decide what name to give for his studio, so he opened a catalog with the plan to baptise the studio with the very first thing he encountered.

1995

In 1995 Goodman co-founded Ensemble Studios together with his brother, Tony Goodman, and John Boog-Scott. Their first project was Age of Empires (AoE), in which Goodman worked as Lead Designer. After the game's release, it became an overnight sensation and Goodman became one of the most recognized game developers in the world. Because of the success of the game, some said that Goodman had invented in AoE "the most well recognized game interface for RTS games", because afterward many games like it began to use the AoE game interface: a mini map, unit and building controls, the name of your civilization and the age which you are currently in on top of the screen and others.

1950

Goodman would soon break up with Sierra and start working on a new game Empires: Dawn of the Modern World. The game is very similar to Goodman's previous successes, except the game spans only a millennium of entire history of humanity, from 950 to 1950, which is said to be the most pivotal years in human history. The game was released in 2003 and published by Activision. Ironically, although it wasn't much of a hit, the game was rated, in some reviews and websites, higher than Empire Earth.