Age, Biography and Wiki

Robert Swirsky was born on 1962-12- in Brooklyn, New York, NY. Discover Robert Swirsky's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 61 years old?

Popular As N/A
Occupation N/A
Age 61 years old
Zodiac Sign Sagittarius
Born 1962-12-
Birthday 1962-12-
Birthplace Brooklyn, New York, NY
Nationality United States

We recommend you to check the complete list of Famous People born on 1962-12-. He is a member of famous with the age 61 years old group.

Robert Swirsky Height, Weight & Measurements

At 61 years old, Robert Swirsky height not available right now. We will update Robert Swirsky's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Robert Swirsky Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Robert Swirsky worth at the age of 61 years old? Robert Swirsky’s income source is mostly from being a successful . He is from United States. We have estimated Robert Swirsky's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2003

In 2003, Swirsky started a production company, Thrill Science, Inc. "Thrill Science". , to produce and distribute short films and related media for the portable media player market. Thrill Science has a 20-acre (81,000 m) lot adjacent to Walt Disney World in Florida. This property, known as Swampworth, is used as a filming location for productions, and serves as a studio for Swirsky's other projects.

1998

After Olivetti, Swirsky went to Adobe Systems and was a member of the core PostScript team, and the team that developed the first versions of Photoshop for Microsoft Windows, including Win32s on Microsoft Windows for Workgroups 3.11. His work made him a participant in many industry standards committees, such as TWAIN, and was a frequent speaker and contributor at ACM SIGGRAPH events and meetings. Before leaving Adobe in 1998, he worked with Will Harvey on HTML rendering technology.

In 1998, Robert Swirsky started working for Walt Disney Imagineering R&D as Director, Creative technology, under Bran Ferren, developing electronic games and digital imaging systems. He developed technology to play interactive games synchronized with live television shows, and electronic toys including Disney's Magical Moments Pin. Digital Photography projects included systems to synchronize picture taking with ride vehicles, and active infrared badges to identify picture-takers.

1989

In 1989, Swirsky moved to California, and joined Olivetti Advanced Technology's Unix group. He was a frequent speaker at Uniforum, Usenix, and other Unix shows, and hosted parties where he entertained people with song parodies about the Unix computer operating system, some of which were featured in a special Evatone Soundsheet issue of Interface Age magazine. Mr. Swirsky studied music and piano at Hofstra University with professor Morton Estrin.

1984

A piece of Swirsky's code, from the May 1984 Issue of 73 Magazine ("73 Magazine May 1984". ) was used in the movie Terminator during a scene where some COBOL code was briefly displayed. ("Terminator Source Code Explained". )

1962

Robert Swirsky (born December, 1962, Brooklyn, NY) is a computer scientist, author, and pianist. In the early 1980s, Swirsky was one of the first regular contributors to the nascent computer magazine industry. His articles appeared in magazines ranging from Popular Computing, Kilobaud Microcomputing, and Interface Age to Creative Computing.