Age, Biography and Wiki
Stevie Case was born on 7 September, 1976 in Kansas City, Kansas, United States, is a Regional Sales Director. Discover Stevie Case's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of networth at the age of 48 years old?
Popular As |
N/A |
Occupation |
Regional Sales Director |
Age |
48 years old |
Zodiac Sign |
Virgo |
Born |
7 September 1976 |
Birthday |
7 September |
Birthplace |
Kansas City, Kansas, United States |
Nationality |
United States |
We recommend you to check the complete list of Famous People born on 7 September.
She is a member of famous with the age 48 years old group.
Stevie Case Height, Weight & Measurements
At 48 years old, Stevie Case height not available right now. We will update Stevie Case's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.
Family |
Parents |
Not Available |
Husband |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Stevie Case Net Worth
Her net worth has been growing significantly in 2022-2023. So, how much is Stevie Case worth at the age of 48 years old? Stevie Case’s income source is mostly from being a successful . She is from United States. We have estimated
Stevie Case's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
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Stevie Case Social Network
Timeline
On March 1, 2010, NewWorld, the former parent company of the CPL, announced that it had signed a two-year agreement with Stevie Case for the production of a new podcast show called Stevie FTW. According to the website's RSS feed, the last podcast was uploaded on March 11, 2011, and the last social media update was on the same date.
In September 2008, she was vice president of business development and sales for fatfoogoo, an online commerce company. Case also served as Senior Director of Business Development at Live Gamer, and joined PlaySpan in 2010 as vice president of sales. PlaySpan was acquired by Visa in 2011.
Case left Ion Storm in January 2001 to join Romero at his new company, Monkeystone Games, which was created in August 2001. Monkeystone was formed out of a desire to move away from creating PC games due to their budget and lengthy development cycles, allowing Romero to explore the concept of mobile games that had first interested him in 1999. Case worked as a producer for Monkeystone's first game, Hyperspace Delivery Boy!, and also created the music and sound effects. She also was credited on titles like Monkeystone's Red Faction port for the N-Gage. After leaving Monkeystone Games, Case became a senior project manager for Warner Bros. Online's mobile group.
While playing professionally, Case began looking at game design as a potential career, stating, "I love games, and I love competition -- but having no choice but to play the same game day-in and day-out with all sorts of pressure attached just didn't suit my nature." According to Case, she did freelance game design work from her Dallas home for two years after university, using free design tools that she downloaded. One of the first game levels she designed was for 1999's SiN: Wages of Sin. Setting up a small studio called Primitive Earthling Games, she and some friends created a Quake II add-on called Vengeance and submitted it to WizardWorks. However, it never became available for purchase due to publishing delays. Between 1998 and 2000, Case authored three strategy guide books for Prima Games on the games Jazz Jackrabbit 2 (1998), Buck Bumble (1998), and Daikatana (2000). She also contributed to Prima Games' strategy guide on Quake II.
Case was still involved in the Cyberathlete Professional League in some capacity. She eventually transitioned into being CPL's "Master of Ceremonies", and in 1999, Case joined the CPL's board of directors.
Soon after defeating Quake designer John Romero in a Quake deathmatch, she and Romero started dating. Case and Romero moved in together in 1999. Their relationship ended in the spring of 2003; Case went on to marry a director of product development at THQ, and had a child with him. In a 2016 interview, Case stated that she had been a single parent with full custody of her child for eight years.
Case was twenty years old at the time she won the rematch in 1997, and beating one of the co-creators of Quake at his own game brought her a lot of publicity. She gained a sponsor in computer mouse manufacturer SpaceTec IMC that year, and her victory against Romero received coverage in Rolling Stone. Angel Munoz, the founder of Cyberathlete Professional League, convinced Case to join his league in July 1997, becoming its first signed professional gamer. She eventually became one of the league's original founders. Case competed in the first all-female Quake tournament that year, coming in second behind Kornelia Takacs. Case moved to Texas in the middle of 1997. Describing her move, she said that while she had a passion for political science, she "was not excited about the day-to-day aspects of politics or practicing law."
After applying for the position, Case was hired at Ion Storm in the summer of 1997 as a video game tester. In November 1998, Romero offered her a job in level design when that position became available, which she accepted. Case helped work on the levels of Daikatana (2000), as well as Anachronox. It was during this time period that Case began to date Romero. According to David Kushner's Masters of Doom, Case "radically reinvented herself" by losing weight, bleaching her hair, and undergoing breast augmentation surgery. Case received further press coverage, appearing on the March 2000 cover of PC Accelerator, and being featured as one of the "Next Game Gods" in the November 2000 issue of PC Gamer. She was approached by Playboy to appear in a nude pictorial, based on an interview she did in the Los Angeles Times. The pictorial was released online in May 2000. When asked about how she changed after moving to Dallas and making video games a career, Case responded:
Case dated Quake player Tom "Entropy" Kimzey, who was also a University of Kansas student and a member of Impulse 9. According to the June 1997 issue of Spin, they were involved romantically until the spring of 1997. Case had also dated game developer Tom Mustaine.
While at the University of Kansas as a freshman studying political science, Case enjoyed playing Doom and Doom II with her circle of friends. She became interested in playing Quake competitively through her then-boyfriend Tom "Entropy" Kimzey, joining his competitive team, Impulse 9, and competing as KillCreek. According to Case in a live-chat with Playboy, her in-game name was inspired by the Lawrence, Kansas band of the same name. Impulse 9 competed in the Quake competitive league Clanring, and won the T1 competition in 1996.
Case had attended Olathe East High School from 1991 to 1994. When she was still a student at Olathe East, and as the student government president, Case was one of the plaintiffs in the 1995 court case Case v. Unified School District No. 233. During the trial, students and parents in Olathe successfully challenged the school district's decision to ban Annie on my Mind from the school library. She later attended the University of Kansas in hopes of getting into law school.
Stevana "Stevie" Case (born September 7, 1976) is an American businesswoman and executive, former video game designer and former competitive Quake player. Under the in-game name KillCreek, she was known as one of the first well-known female esports players, gaining recognition for beating Quake designer John Romero in a Quake deathmatch. She was the first professional gamer signed to the Cyberathlete Professional League (CPL).