Age, Biography and Wiki
Thomas A. DeFanti was born on 18 September, 1948 in Illinois, is a computer. Discover Thomas A. DeFanti's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 75 years old?
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76 years old |
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Virgo |
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18 September 1948 |
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18 September |
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United States |
We recommend you to check the complete list of Famous People born on 18 September.
He is a member of famous computer with the age 76 years old group.
Thomas A. DeFanti Height, Weight & Measurements
At 76 years old, Thomas A. DeFanti height not available right now. We will update Thomas A. DeFanti's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Thomas A. DeFanti Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Thomas A. DeFanti worth at the age of 76 years old? Thomas A. DeFanti’s income source is mostly from being a successful computer. He is from United States. We have estimated
Thomas A. DeFanti's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
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Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
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Source of Income |
computer |
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Timeline
In 2018 DeFanti's work and contribution were included in the Chicago New Media 1973-1992 exhibition, curated by jonCates.
DeFanti is a Fellow of the Association for Computing Machinery. He has received the 1988 ACM Outstanding Contribution Award, the 2000 SIGGRAPH Outstanding Service Award, and the UIC Inventor of the Year Award.
At UIC, DeFanti further developed the GRASS language, and later created an improved version, ZGRASS, implemented on the low-cost Datamax UV-1. The GRASS and ZGRASS languages have been used by a number of computer artists, including Larry Cuba, in his film 3/78 and the animated Death Star sequence for Star Wars. Later significant work done at EVL includes development of the graphics system for the Bally Technologies home computer, invention of the first data glove, co-editing the 1987 NSF-sponsored report Visualization in Scientific Computing that outlined the emerging discipline of scientific visualization, invention of PHSColograms, and invention of the CAVE Automatic Virtual Environment. DeFanti's current work includes heading the TransLight/StarLight international multi-gigabit networking project and co-directing the OptIPuter optical networking and visualization project.
In 1973, he joined the faculty of the University of Illinois at Chicago (UIC) and with Daniel J. Sandin, he founded the Circle Graphics Habitat, now known as the Electronic Visualization Laboratory (EVL).
DeFanti contributed greatly to the growth of the SIGGRAPH organization and conference. He co-organized early film and video presentations (which became the Electronic Theatre) beginning in 1973, started the SIGGRAPH Video Review archive of computer graphics research in 1979, and served as Chair of the group from 1981 to 1985.
Thomas Albert "Tom" DeFanti (born September 18, 1948) is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).
Born September 18, 1948 in Queens, New York City, New York and attended Stuyvesant High School. In 1969, DeFanti received a B.A. in Mathematics from Queens College, and in 1970 he received a M.S. in Computer Information Science from Ohio State University. In 1973 he received a Ph.D. in Computer Information Science from Ohio State University, studying under Charles Csuri in the Computer Graphics Research Group. For his dissertation, he created the GRASS programming language, a three-dimensional, real-time animation system usable by computer novices.