Age, Biography and Wiki
Tod Frye (Tod R. Frye) was born on 1955, is a Computer. Discover Tod Frye's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 68 years old?
Popular As |
Tod R. Frye |
Occupation |
Computer programmer |
Age |
68 years old |
Zodiac Sign |
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Born |
1955 |
Birthday |
1955 |
Birthplace |
N/A |
Nationality |
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We recommend you to check the complete list of Famous People born on 1955.
He is a member of famous Computer with the age 68 years old group.
Tod Frye Height, Weight & Measurements
At 68 years old, Tod Frye height not available right now. We will update Tod Frye's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Tod Frye Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Tod Frye worth at the age of 68 years old? Tod Frye’s income source is mostly from being a successful Computer. He is from . We have estimated
Tod Frye's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Computer |
Tod Frye Social Network
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Timeline
Leaving Sunpower in late 2016, Tod joined Bonsai AI, which was developing an artificial intelligence platform, focusing primarily on reinforcement learning.
In 2015 he was working as Senior Embedded Software Engineer for the SunPower Corporation, where he worked in the field of IoT, developing hardware and software systems for monitoring solar power systems. His work extended from 'edge' devices, collecting and transmitting device telemetry, to cloud hosted Big Data systems for storing, analyzing, and reporting device data.
Frye's Pac-Man port was started in May 1981, and was the most anticipated release for 1982, so marketing pressed Frye to produce the game on a very strict timetable (lead times on the cartridge ROMs was several months, so the code needed to be completed in September 1981 to get the product into stores during the first quarter of 1982). Atari corporate management demanded Frye complete the game in the standard 4K ROM, as the 8K ROM form factor was not quite available at the time. Frye made several decisions which later proved controversial. First, he decided that supporting two-player gameplay was important, which meant 25–30 bytes of the 2600's meager 128 byte memory was utilized to store the second player's game state, score, etc. as opposed to using it for game data and features. Second, he chose to abandon plans for a flicker-management system which would have minimized the flashing of objects. Finally, his game did not conform to the arcade game's color scheme in order to comply with Atari's official home product policy that only space type games should feature black backgrounds. Frye states that there were no negative comments within Atari about these elements, but upon release the title drew criticism for not closely hewing to the specifics of its arcade counterpart.
Tod R. Frye (born 1955) is an American computer programmer once employed by Atari, Inc., and is most notable for being charged with the home adaptation of Pac-Man for the Atari 2600 video computer system, which, while reputedly the top selling title for that system, is popularly claimed to have been a factor in both Atari Inc.'s downfall and the video game crash of 1983. Following the collapse of Atari he worked at video game and computer game companies such as 3DO and Pronto Games.