Age, Biography and Wiki

Toru Iwatani is a Japanese video game designer and creator of the iconic Pac-Man game. He was born on 25 January 1955 in Meguro City, Tokyo, Japan. He graduated from the Tokyo National University of Fine Arts and Music in 1979. Iwatani began his career at Namco in 1977, where he worked on the development of the arcade game Galaxian. He then went on to create the classic Pac-Man game in 1980, which became an instant hit and one of the most successful video games of all time. Iwatani has since gone on to create several other successful video games, including Pole Position, Dig Dug, and Rally-X. He has also written several books on game design and development. Iwatani is currently the president of the International Game Developers Association (IGDA) Japan Chapter. He is also a professor at the Tokyo University of Technology, where he teaches game design and development. As of 2021, Toru Iwatani's net worth is estimated to be roughly $10 million.

Popular As Toru Iwatani
Occupation Video game designer
Age 69 years old
Zodiac Sign Aquarius
Born 25 January 1955
Birthday 25 January
Birthplace Meguro, Tokyo, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 25 January. He is a member of famous with the age 69 years old group.

Toru Iwatani Height, Weight & Measurements

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He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Toru Iwatani Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Toru Iwatani worth at the age of 69 years old? Toru Iwatani’s income source is mostly from being a successful . He is from Japan. We have estimated Toru Iwatani's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
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Timeline

2010

On June 3, 2010, at the Festival of Games, Iwatani received a certificate from Guinness World Records for Pac-Man having the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005, and recorded in the Guinness World Records: Gamer's Edition 2008.

1983

Iwatani went on to design Libble Rabble in 1983, a twin-stick puzzler based on a game he had played in his childhood. Iwatani claims Libble Rabble to be his favorite game. He also worked as a producer for many of Namco's arcade games, including Rally-X, Galaga, Pole Position, Ridge Racer and Time Crisis. From April 2005, he taught the subject of Character Design Studies at Osaka University of Arts as visiting professor. Iwatani left Namco in March 2007 to become a full-time lecturer at Tokyo Polytechnic University. Iwatani returned to his Pac-Man roots in 2007 when he developed Pac-Man Championship Edition for the Xbox 360, which he states is the final game he will develop.

1980

Towards the end of 1979, Iwatani grew disappointed towards the video game industry, thinking that the market only appealed to men through its usage of violent "war" games, such as Space Invaders, and sports games reminiscent of Pong. He decided to create a video game that appealed to women, with cute, colorful character design and easy-to-understand gameplay, based around the concept of eating. Working with a small team of nine employees, Iwatani created Pac-Man, test-marketed on May 22, 1980 and released in Japan in July and in North America in October. While it proved to be only a moderate success in Japan, being outperformed by Namco's own Galaxian, Pac-Man was an astronomical success in North America, quickly selling over 100,000 arcade units and becoming the best-selling and highest-grossing arcade game of all time. Pac-Man has since become Namco's most-successful video game of all time and the company's signature title. After its release, Iwatani was promoted within the ranks of Namco, eventually becoming responsible for overseeing the administration of the company. Despite the success of Pac-Man, Iwatani did not receive any kind of bonus or change of salary. An often-repeated story is that Iwatani left Namco furious at the lack of any recognition or additions to his pay, which he has claimed to be false.

1977

At the age of 22, Iwatani joined the Japanese video game publisher Namco in 1977. Before he had joined, Namco had acquired the rights to the Japanese division of Atari, Inc. from Nolan Bushnell, giving them the rights to distribute many of the company's games, such as Breakout, across the country. This became an unprecedented success for Namco, and made them interested in producing their own video games in-house instead of relying on other companies to make games for them. Iwatani was assigned to the video game development division of the company upon arrival. He originally wanted to create pinball machines, however Namco executives declined the idea due to patent-related issues. As a sort-of compromise, Iwatani was allowed to create a video game based on the concept of pinball. With the assistance of programmer Shigeichi Ishimura, Iwatani created Gee Bee, released in 1978. While not as successful as the company hoped, Gee Bee helped Namco get a foothold in the gradually-expanding video game market. Two sequels were released in 1979, Bomb Bee and Cutie Q, which Iwatani worked on as a designer.

1955

Toru Iwatani (岩谷 徹 , Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). He also designed the 1982 racing game Pole Position and its 1983 sequel Pole Position II.

Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While in kindergarten, he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation. After becoming a junior high student, Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School, before graduating from the Tokai University Faculty of Engineering. Iwatani was self-taught in computers without any formal training in programming or graphical design. He often filled his school textbooks with scattered manga, which he claims had a major influence on the character designs of his games.