Age, Biography and Wiki

Danielle Bunten Berry was born on 19 February, 1949 in St. Louis, Missouri, U.S., is a Game designer. Discover Danielle Bunten Berry's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of networth at the age of 49 years old?

Popular As N/A
Occupation Game designer, programmer
Age 49 years old
Zodiac Sign Aquarius
Born 19 February, 1949
Birthday 19 February
Birthplace St. Louis, Missouri, U.S.
Date of death (1998-07-03) Little Rock, Arkansas, U.S.
Died Place Little Rock, Arkansas, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 19 February. She is a member of famous Game designer with the age 49 years old group.

Danielle Bunten Berry Height, Weight & Measurements

At 49 years old, Danielle Bunten Berry height not available right now. We will update Danielle Bunten Berry's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.

Family
Parents Not Available
Husband Not Available
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Children Not Available

Danielle Bunten Berry Net Worth

Her net worth has been growing significantly in 2022-2023. So, how much is Danielle Bunten Berry worth at the age of 49 years old? Danielle Bunten Berry’s income source is mostly from being a successful Game designer. She is from United States. We have estimated Danielle Bunten Berry's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

2012

In 2012, Arkansas Times wrote that Berry "is still considered something of a rock star among game designers and those interested in the history of games", crediting her emphasis on social interaction in gaming.

2000

In 2000, Will Wright dedicated his blockbuster hit The Sims to Berry's memory. In 2007, the Academy of Interactive Arts & Sciences chose Berry to be inducted into its Hall of Fame. Sid Meier, the mastermind behind the video game series Civilization, inducted her at the Hard Rock Hotel in Las Vegas.

1998

In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame.

Less than a year after the release of Warsport, Berry was diagnosed with lung cancer presumably related to years of heavy smoking. She died on July 3, 1998. At the time, she was working on the design of an Internet version of M.U.L.E..

Although many of Berry's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.

1997

A port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Berry refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. In 1997, Berry shifted focus to multiplayer games over the Internet with Warsport, a remake of Modem Wars that debuted on the MPlayer.com game network.

1992

After a third divorce, Berry, who had until then been living as male, transitioned to living as a woman. Berry underwent sex reassignment surgery in November 1992 and afterward kept a lower profile in the games industry. Berry later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. It caused difficulties in family relationships, and led to her being shunned by the video game industry. She joked that the surgery was to improve the industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."

After her transition in fall 1992, Berry stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after transitioning she was not as good at video game development as she had previously been, stating "So, I'm a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten's. For one thing, I'm not as good a programmer as he was."

1990

Berry departed EA for MicroProse. Allegedly, Trip Hawkins, CEO of EA, did not feel that pushing production of games onto a cartridge based system was a good idea. The shift was important to Berry, as computer games had previously been distributed on floppy discs, and a changeover to a cartridge system would allow games to be played on Nintendo systems. This was a significant factor in her decision to leave. She then developed a computer version of the board game Axis and Allies, which became 1990's Command HQ, a modem/network grand strategy wargame. Berry's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Berry was a strong advocate of multi-player online games, observing that, "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"

Ozark Softscape was a computer game development team consisting initially of Berry, her brother Bill Bunten, Jim Rushing, and Alan Watson. Ozark was run out of Berry's basement. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles. Ozark Softscape had a publishing deal with Electronic Arts for several of its groundbreaking games. In the early 1990s, Ozark Softscape left its partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo Entertainment System. It began a partnership with MicroProse to produce two more titles: Command HQ and Global Conquest. A dispute occurred over creating a follow-up to M.U.L.E. with Sega in 1993, and the company dissolved. The employees of Ozark Softscape moved to different areas of the software industry.

1985

The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dial-up modem. Modem Wars was ahead of its time, as few people in the late 1980s had modems in their homes.

1978

In 1978, Berry sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.

1974

While attending the University of Arkansas, she opened up her own bike shop called Highroller Cyclerie. Berry acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. After she graduated from college, she was employed by the National Science Foundation, where she created urban models before starting a job at a video game company.

1949

Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game M.U.L.E., one of the first influential multiplayer video games, and 1984's The Seven Cities of Gold.