Age, Biography and Wiki

Frédérick Raynal was born on 15 May, 1966, is a game designer. Discover Frédérick Raynal's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 57 years old?

Popular As N/A
Occupation Video game designer, programmer
Age 58 years old
Zodiac Sign Taurus
Born 15 May, 1966
Birthday 15 May
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 15 May. He is a member of famous game designer with the age 58 years old group.

Frédérick Raynal Height, Weight & Measurements

At 58 years old, Frédérick Raynal height not available right now. We will update Frédérick Raynal's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Who Is Frédérick Raynal's Wife?

His wife is Yaël Barroz

Family
Parents Not Available
Wife Yaël Barroz
Sibling Not Available
Children Not Available

Frédérick Raynal Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Frédérick Raynal worth at the age of 58 years old? Frédérick Raynal’s income source is mostly from being a successful game designer. He is from . We have estimated Frédérick Raynal's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

2021

Several years later, on September, 2021, Raynal joined a newly formed studio named [2.21] for the production of a new installment to the Little Big Adventure franchise. The release date is still unknown.

2014

In 2014, he founded a new studio, Gloomywood, and announced his new survival game 2Dark.

2006

On March 13, 2006, Raynal along with Shigeru Miyamoto and Michel Ancel were knighted by French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as Knights of Arts and Literature. It was the first time that video game developers were honored this distinction.

Later, Raynal was involved as a consultant in the design of Soul Bubbles, a game for the Nintendo DS, published by Eidos Interactive. He left the project in the spring of 2006 to start a new game with Ubisoft Montpellier: Battle Tag, a laser tag shooter game, which was released in November 2010. In 2010, he was linked to Treasure Hunter Institute, a MMO adventure game developed by Ubisoft. This project was canceled in April 2011.

1997

Adeline was purchased by Sega in 1997 and became No Cliché. With No Cliché, Raynal and his team produced Toy Commander (1999), and Toy Racer (2000) both for Sega's Dreamcast system, and also helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port (2000). During this time No Cliché also produced a spin-off entitled Toy Commander: Christmas Surprise (2000) as a free bonus with issue #10 of OD Magazine. For a time Raynal was also working on a survival horror game Agartha, which was cancelled due to Sega's decision to stop development on the Dreamcast. No Cliché remained together for a little while after the cancellation, attempting to create a PC port of Toy Commander. However, the group split before it could be finished.

Raynal went on to form F4-Toys (later F4) with Bruno Heintz where he began work on an action adventure game Trium Planeta. The game was to follow the style of Little Big Adventure, but was cancelled after a few months. Raynal also worked briefly at Little World Studio before forming his current company, Ludoïd. In 1997, Raynal was credited in the short film, Double Jeu.

1993

Raynal formed Adeline Software International in 1993 with several former Infogrames members. With this new team, Raynal produced Little Big Adventure (1994), Time Commando (1996), and Little Big Adventure 2 (1997). He was also given special thanks on the PlayStation port of Fade to Black (1995).

1990

After joining the infant Infogrames he ported Alpha Waves (1990), a game which pushed new boundaries in gaming and is considered the first true 3D platform game. The port, from Atari ST to DOS, was actually a complete rewrite in C of the original Motorola 68000 assembly language code written by Christophe de Dinechin, after Raynal convinced Infogrames to make an exception to their policy of not porting assembly-language games. Convinced by his experience with Alpha Waves that the time was ripe for 3D graphics, he and his team soon went on to produce Alone in the Dark (1992), and worked on parts of the direct sequel (Alone in the Dark 2) before leaving the company. Alone in the Dark was a major contributor to the growth and success of Infogrames, and has since come to be widely regarded as a forefather of the survival horror genre. More importantly to Raynal himself, he became romantically involved with the game's graphic artist, Yaël Barroz, who gave birth to his first child shortly before Alone in the Dark was released.

1966

Frédérick Raynal [fʁedeʁik ʁɛnal] (born 1966) is a French video game designer and programmer, notable for his game developments in Infogrames, Adeline Software International and No Cliché. He is married to Yaël Barroz, a fellow game designer, with whom he has two children.

Frederick Raynal was born in 1966 in Brive-la-Gaillarde, Corrèze (France). Beginning in his high school years, Raynal made early LED games including Laser (1979) for the ZX81. Shifting to software programming and working at his father's computer shop, Raynal's first commercial game, Robix 500 (1983), sold around 80 copies. During his time working here, Raynal also designed a suite of Minitel emulators: Minitelec (1986) for the Amstrad 464 through 6128 (Minitelec and Transmitelec), the Amstrad CPC6128 (Servitelec), and the PC-1512 (Minitelec Pro). He also produced graphics for the game PopCorn (1988), which was a moderate commercial success.