Age, Biography and Wiki
Hideki Kamiya was born on 19 December, 1970 in Matsumoto, Nagano, is a Video game designer, game director. Discover Hideki Kamiya's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 53 years old?
Popular As |
N/A |
Occupation |
Video game designer, game director |
Age |
53 years old |
Zodiac Sign |
Sagittarius |
Born |
19 December, 1970 |
Birthday |
19 December |
Birthplace |
Matsumoto, Nagano, Japan |
Nationality |
Japan |
We recommend you to check the complete list of Famous People born on 19 December.
He is a member of famous with the age 53 years old group.
Hideki Kamiya Height, Weight & Measurements
At 53 years old, Hideki Kamiya height not available right now. We will update Hideki Kamiya's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Hideki Kamiya Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Hideki Kamiya worth at the age of 53 years old? Hideki Kamiya’s income source is mostly from being a successful . He is from Japan. We have estimated
Hideki Kamiya's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
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Hideki Kamiya Social Network
Timeline
Those who have met Kamiya describe him as a soft-spoken person, but Kamiya has earned a contrasting but humorous reputation on Twitter for appearing to be overzealous in blocking users for poorly thought-out messages, such as questions written in English. Kamiya stated that he had set out a series of rules for Twitter users to review his past posts and other information that is pinned to his Twitter profile, so that he would not be spending time re-answering the same questions or requests all the time, and "If you don’t do your homework, you’re getting banned!". Kamiya's blocking has remained an in-joke with fans, to the point that getting blocked or unblocked became a stretch reward for The Wonderful 101: Remastered Kickstarter.
Kamiya has stated he is interested in making a new Star Fox game, and due to a lot of fans asking him on Twitter over and over again, he was encouraged to submit ideas to Nintendo without success. Eventually, PlatinumGames did end up working with Nintendo on the next installment of the Star Fox series, entitled Star Fox Zero, and its companion game Star Fox Guard, both of which were released in April 2016. Kamiya was working on Scalebound, a new game for Microsoft Studios until its cancellation in January 2017.
In May 2008, the company, now renamed to PlatinumGames, announced a four-game deal with publisher Sega. The games involved in the development and publishing deal included Bayonetta, a "stylish action game" for the PlayStation 3 and Xbox 360 directed by Kamiya. The game was considered as the successor of Devil May Cry with Kamiya having used its latest sequel Devil May Cry 4 as part of his research. First announced at E3 2012, Kamiya directed The Wonderful 101 for the Wii U, which was released in September 2013. He also wrote the story to Bayonetta 2, released on the Wii U in October 2014.
In 2006, Kamiya worked as the director for Ōkami. Ōkami resulted from the combined ideas of Clover Studio. The game was originally built around "depict[ing] a lot of nature", but had no central concept or theme, according to Kamiya, who served as the game's director. Kamiya eventually created a minute-long demonstration movie showing a wolf running about a forest, with flowers blossoming in its wake, but still lacked any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play". Eventually, they settled onto the gameplay found in the final product, With the core feature of allowing the player to pause the gameplay at any time to draw on the landscape to affect the world around them.
He was later the director of Devil May Cry. Devil May Cry started out as the earliest incarnation of Resident Evil 4. Initially developed for the PlayStation 2, the game was directed by Hideki Kamiya after producer Shinji Mikami requested that he create a new entry in the Resident Evil series. Around the turn of the millennium, regular series writer Noboru Sugimura created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action game. The story was based on unraveling the mystery surrounding the body of protagonist Tony, an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology. As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system. This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures. Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it. Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero's name to "Dante". The cast of characters remained largely identical to that in Sugimura's scenario, although appearances of the hero's mother and father were written out of the story. The game's new title was revealed as Devil May Cry in November 2000.
Kamiya joined Capcom as a designer in 1994. His early works included planner of the original Resident Evil.
Hideki Kamiya (神谷 英樹 , Kamiya Hideki, born December 19, 1970) is a Japanese video game designer and director working for PlatinumGames. Kamiya was formerly employed by Capcom and Clover Studio, and founded PlatinumGames in 2006, along with other former Capcom staff.
Kamiya was born in 1970 in Matsumoto in Nagano Prefecture. At a young age he was already a fan of video games thanks to a neighbour who often invited him to play with his Epoch Cassette Vision console. Gaming appealed to Kamiya mainly due to the sounds it produced. During his early years of junior school he got his own first console, Nintendo's Famicom. The first game he bought was Nuts & Milk. When reading an interview from the Family Computer Magazine that featured game creators Shigeru Miyamoto and Masanobu Endo, Kamiya decided he would become a video game developer.