Age, Biography and Wiki

Jeff Kaplan was born on 4 November, 1972 in New Jersey, is a Video game designer. Discover Jeff Kaplan's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 52 years old?

Popular As N/A
Occupation Video game designer
Age 52 years old
Zodiac Sign Scorpio
Born 4 November, 1972
Birthday 4 November
Birthplace New Jersey, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 4 November. He is a member of famous with the age 52 years old group.

Jeff Kaplan Height, Weight & Measurements

At 52 years old, Jeff Kaplan height not available right now. We will update Jeff Kaplan's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Jeff Kaplan Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Jeff Kaplan worth at the age of 52 years old? Jeff Kaplan’s income source is mostly from being a successful . He is from United States. We have estimated Jeff Kaplan's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2017

On 2017, Kaplan was awarded with the Vanguard Award at the Fun & Serious Game Festival, which takes place in the Spanish city of Bilbao.

2013

However, prior to Titan' s official cancellation, the game's development had been stopped in early 2013 at Blizzard. All but 40 members of the Titan team were reassigned to other projects, with the remaining people, including Kaplan and Metzen, tasked by management to come up with a new intellectual property within a few weeks, or otherwise they would also be reassigned. Kaplan and Metzen led this team to take some of the gameplay and creative elements of Titan and created a team-based shooter, which became Overwatch. With the project approved by Blizzard, Kaplan became the game's lead director with Metzen serving as creative director. Overwatch became extremely successful for Blizzard, earning more than $1 billion in revenue within its first year, and having drawn more than 35 million players worldwide. Taking a cue from fellow Blizzard employee and lead director for Hearthstone, Ben Brode, Kaplan has made himself the public face for Blizzard in promoting and interacting with fans of Overwatch; he regularly posts to the Overwatch online forums, and has created several videos giving insight into Overwatch' s development and future updates.

2009

In February 2009, Kaplan announced that he was stepping down as game director for WoW to switch his role at Blizzard to a new, unannounced MMO, which later was revealed as Titan. Kaplan opted to jump on the new project, hoping to create a similar success to what WoW had been, as well as having concerns how long WoW' s popularity would remain. Titan was considered an ambitious project, designed as a class-based first-person shooter, but had a prolonged and struggling development period along with gameplay that Kaplan called "very cluttered and confused". Titan' s cancellation was officially announced in September 2014.

2001

Kaplan became involved in the massively multiplayer online game (MMO) Everquest. Under his online handle "Tigole", he joined the "Legacy of Steel" guild, and became a well-recognized player for his accomplishments and his commentary about the game posted to the guild's website. He discussed some of his map making attempts which caught the attention of the guild's leader, Rob Pardo, who at the time was the lead designer at Blizzard for Warcraft III; Kaplan was aware that some of his guild members worked at Blizzard, but he had not recognized the importance of the company at that point. Around 2001, Pardo invited Kaplan to come visit Blizzard's offices in Los Angeles, during which he was introduced to several other Blizzard guild members, and they showed him the yet-unannounced MMO World of Warcraft (WoW) project they had been working on. Several similar meetings happened over the next few months. Later, after World of Warcraft was announced, Pardo suggested that Kaplan apply for a recently-posted job for a WoW quest designer there; Kaplan realized that the job description was tailor-made for his background, and that his previous visit to Blizzard had been an informal job interview. Kaplan applied and was hired into Blizzard by May 2002.

2000

Kaplan was born in New Jersey but raised in La Cañada Flintridge, California. Kaplan had been an avid video game player during his school years, particularly influenced by the various Infocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry. He initially pursued a degree in film, but ultimately got a degree in creative writing at the University of Southern California. After working as a writing intern for Universal Pictures, he decided to get a graduate degree for creative writing from New York University. Following this, he worked for his father's recruiting business while performing creative writing on the side to try to get his stories published. He was unsuccessful at getting any of his creative stories published for several years, receiving over 170 rejection notices in a single year. By 2000, he decided to drop creative writing, and spent his time playing video games, as well as toying around with the level editors from games like Duke Nukem 3D and Half-Life.

1972

Jeffrey Kaplan (born November 4, 1972) is an American video game designer who is vice president of Blizzard Entertainment. He designed elements of World of Warcraft and is the lead designer on Overwatch.