Age, Biography and Wiki
Josh Holmes was born on 25 December, 1973 in Vancouver, Canada, is a Video game designer. Discover Josh Holmes's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 50 years old?
Popular As |
N/A |
Occupation |
Video game designer |
Age |
50 years old |
Zodiac Sign |
Capricorn |
Born |
25 December, 1973 |
Birthday |
25 December |
Birthplace |
Vancouver, British Columbia, Canada |
Nationality |
Canada |
We recommend you to check the complete list of Famous People born on 25 December.
He is a member of famous with the age 50 years old group.
Josh Holmes Height, Weight & Measurements
At 50 years old, Josh Holmes height not available right now. We will update Josh Holmes's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Josh Holmes Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Josh Holmes worth at the age of 50 years old? Josh Holmes’s income source is mostly from being a successful . He is from Canada. We have estimated
Josh Holmes's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
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Josh Holmes Social Network
Timeline
Josh Holmes is a Canadian game producer and video game designer originally from Vancouver, British Columbia. Holmes is most famously known for being an Executive Producer for 343 Industries, studio responsible for blockbuster franchises based in Kirkland, Washington, the Microsoft Studios unit formed to coordinate the Halo franchise. Holmes left 343 in 2016 to pursue a career in indie game development.
In November 2016, Holmes announced that he would be departing 343 Industries to pursue a career in indie game development.
He joined 343 Industries in 2009 and was an executive producer on Halo Waypoint and Halo: Reach. Holmes stated he was drawn to the challenge of working at 343 Industries because it was founded specifically to become the caretaker of the Halo series, with only approximately 25 people working there when he joined. The Halo Waypoint website was a labor of love, Holmes has stated, and he and his team were "blown away" by the number of people accessing the site. As part of the development of Halo: Reach, Holmes worked with Bungie who had made the previous Halo installments. One of Holmes' favorite aspects of Reach was the "melancholy feel you had that you were understanding the stakes of the challenge and things weren't necessarily going to end up all rosy".
In 2005, he co-founded Propaganda Games. While there he worked on the reboot of the Turok first person shooter game series. Propaganda Games was acquired by Disney Interactive shortly after it opened. In 2008, Holmes left Propaganda Games and Disney Interactive, citing creative differences.
Holmes got his start in the video-game business in 1995 at Electronic Arts’ campus in Burnaby, Canada as a game tester, and a year later he was hired to make games. While there, he created the Def Jam series of fighting games, as well as the NBA Street series. His passion for storytelling was demonstrated when he worked on NBA Street as the lead designer, ensuring that even a sports game had a plot. After finishing Def Jam Vendetta, many ideas remained for another game, and in the development process early on that the gameplay would move away from the wrestling found in the original and be shaped by combat from other fighting games and genres.