Age, Biography and Wiki
Karl Sims was born on 1962. Discover Karl Sims's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 61 years old?
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61 years old |
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1962, 1962 |
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1962 |
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We recommend you to check the complete list of Famous People born on 1962.
He is a member of famous with the age 61 years old group.
Karl Sims Height, Weight & Measurements
At 61 years old, Karl Sims height not available right now. We will update Karl Sims's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Karl Sims Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Karl Sims worth at the age of 61 years old? Karl Sims’s income source is mostly from being a successful . He is from . We have estimated
Karl Sims's net worth
, money, salary, income, and assets.
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$1 Million - $5 Million |
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Timeline
Sims received an Emmy Award in 2019 for outstanding achievement in engineering development. In 1998, he was awarded a MacArthur Fellowship. He has won two Golden Nicas at Prix Ars Electronica, in 1991 and in 1992. He has also received honors from Imagina, the National Computer Graphics Association, the Berlin Video Festival, NICOGRAPH, Images du Futur, and other festivals.
Sims wrote landmark papers on virtual creatures and artificial evolution for computer art. His virtual creatures used an artificial neural network to process input from virtual sensors and act on virtual muscles between cuboid 'limbs'. The creatures were evolved to display multiple modes of water and land based movements such as swimming like a sea snake or fish, jumping and tumbling (walking was not achieved). The creatures were also co-evolved in different species to compete for possession of a virtual cube, displaying the red queen effect. The cover of Artificial Life: An Overview by Chris Langton notably used an image of the creatures generated by Sims. In 1997, Sims created the interactive installation Galápagos for the NTT InterCommunication Center in Tokyo; in this installation, viewers help evolve 3D animated creatures by selecting which ones will be allowed to live and produce new, mutated offspring.
Sims' animations Particle Dreams and Panspermia used the CM-2 to animate and render various complex phenomena via particle systems. Panspermia was also used as the video for Pantera's 1994 cover of Black Sabbath's "Planet Caravan".
His paper "Artificial Evolution for Computer Graphics" described the application of genetic algorithms to generate abstract 2D images from complex mathematical formulae, evolved under the guidance of a human. He used this method to create the video Primordial Dance – which, according to one published study with supplementary video, calls to mind the history of early 20th century abstraction among its several evolutionary themes – as well as parts of Liquid Selves. Genetic Images was an interactive installation also based on this method; it was exhibited at the Centre Georges Pompidou in Paris, 1993, as well as Ars Electronica and the Los Angeles Interactive Media Festival.
Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987. He has worked for supercomputer manufacturer and artificial intelligence company Thinking Machines as an artist-in-residence, for Whitney/Demos Productions as a researcher, and co-founded Optomystic. Sims was the founder and CEO of GenArts, a Cambridge, Massachusetts company that developed special effects plugins used in film and video production. In 2008 he moved to a role on the board of directors when Insight Partners acquired a majority stake in the company.
Karl Sims (born 1962) is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation.