Age, Biography and Wiki
Kiki Wolfkill was born on 7 July, 1969 in Seattle, Washington, is an artist. Discover Kiki Wolfkill's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is She in this year and how She spends money? Also learn how She earned most of networth at the age of 54 years old?
Popular As |
N/A |
Occupation |
Video game artist
Executive producer |
Age |
55 years old |
Zodiac Sign |
Cancer |
Born |
7 July, 1969 |
Birthday |
7 July |
Birthplace |
Seattle, Washington |
Nationality |
United States |
We recommend you to check the complete list of Famous People born on 7 July.
She is a member of famous artist with the age 55 years old group.
Kiki Wolfkill Height, Weight & Measurements
At 55 years old, Kiki Wolfkill height not available right now. We will update Kiki Wolfkill's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
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Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.
Family |
Parents |
Not Available |
Husband |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Kiki Wolfkill Net Worth
Her net worth has been growing significantly in 2022-2023. So, how much is Kiki Wolfkill worth at the age of 55 years old? Kiki Wolfkill’s income source is mostly from being a successful artist. She is from United States. We have estimated
Kiki Wolfkill's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
artist |
Kiki Wolfkill Social Network
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Timeline
In 2013 Fortune magazine named Wolfkill one of the "10 Most Powerful Women in Gaming". Fast Company included her as one of 2017's most creative people, and journalist Meagan Marie included Wolfkill as one of 100 game developers profiled in the book Women in Gaming: 100 Professionals of Play. Wolfkill is part of the advisory board for the Tribeca Games Award as part of the Tribeca Film Festival, along with Hideo Kojima, Sam Lake, Bing Gordon, and Geoff Keighley.
Joining Microsoft subsidiary 343 Industries in 2008, Wolfkill served as executive producer on Halo 4. Wolfkill oversees the Halo franchise transmedia at 343 Industries.
343 Industries was created by Microsoft to manage the Halo franchise following the departure of developer Bungie. Wolfkill looked at a variety of Microsoft studios to join as an executive producer. Meeting with 343 Industries head Bonnie Ross, Wolfkill was impressed with Ross' vision for the studio, and joined 343 Industries in 2008. Wolfkill served as executive producer for Halo 4. Wolfkill and Ross spoke out against sexist comments in the game, threatening permanent bans from the Xbox Live service for offenders. Wolfkill executive produced Halo: The Master Chief Collection in 2014, before transitioning to overseeing the company's broader transmedia efforts.
Wolfkill was able to use her racing background to provide input on the company's racing games. The studios would beg Microsoft executives for access to their expensive cars to gain reference material. For Midtown Madness, Wolfkill drove cars rigged with microphones around a racing track to gain authentic audio. With later racing games, the art teams used computer-aided design data to build the cars and dynamometers to test the machines. In 2001, Microsoft released their first video game console, the Xbox. Wolfkill transitioned from PC-exclusive games to console titles, such as Project Gotham Racing, Fable, and Mass Effect.
After college, Wolfkill interned at multi-purpose computer software company Asymetrix. Following that, she worked for Microsoft Encarta, Microsoft's digital encyclopedia. At Microsoft, Wolfkill transitioned to multimedia for video games, including Microsoft Flight Simulator, CART Precision Racing, and RalliSport Challenge. She joined Microsoft Game Studios in 1998, working as art lead on games including Midtown Madness before being promoted to art director.
During college, Wolfkill started racing. In 1993 she placed second in Sports Car Club of America (SCCA) Club Racing. The following year, she won the SCCA Northwest Region ITS Championship. Starting in 1996, she participated in road racing competitions in the SCCA and Porsche Club Racing circles. Wolfkill also taught racing while pursuing her studies.
Kiki Wolfkill (born July 7, 1969) is an American video game developer. Wolfkill grew up in Pennsylvania and studied journalism and art at the University of Washington, racing competitively on the side. At Microsoft, she transitioned from developing multimedia for Microsoft Encarta to working on art for Microsoft's video games, including the racing series Midtown Madness and Project Gotham Racing.
Kiki Wolfkill was born on July 7, 1969, in Seattle, Washington. She moved at a young age to New Hope, Pennsylvania, where she grew up on a farm. Wolfkill's parents were competitive racers, and she was around cars and motorsports from an early age. She learned to drive at 13, and her father taught her and her brother how to race by taking them to a track on weekends. Wolfkill recalled her parents giving them a great amount of latitude to be creative growing up, and that they were raised without regards to traditional gender roles.