Age, Biography and Wiki

Koichi Ishii was born on 9 July, 1964. Discover Koichi Ishii's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 60 years old?

Popular As N/A
Occupation Video game designer, director, producer
Age 60 years old
Zodiac Sign Cancer
Born 9 July, 1964
Birthday 9 July
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 9 July. He is a member of famous with the age 60 years old group.

Koichi Ishii Height, Weight & Measurements

At 60 years old, Koichi Ishii height not available right now. We will update Koichi Ishii's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Koichi Ishii Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Koichi Ishii worth at the age of 60 years old? Koichi Ishii’s income source is mostly from being a successful . He is from . We have estimated Koichi Ishii's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

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Timeline

2019

On the topic of creating the game's world, Vana'diel, he stated: "[FFXI is] a sandbox, I suppose. “There’s the toy, let’s dig holes and build castles,” players would think. Creating an atmosphere where that will bring satisfaction was the goal." To support this design pattern, he claims to have deliberately spent time adding small atmospheric touches such as rainbows, hidden areas only reachable through exploration, auroras, flowers, and other "spontaneous events" that would draw the player into the game world. Ishii describes these as being quite important despite his perception of others viewing them as "pointless events."

2016

Ishii was also the original director for the MMORPG Final Fantasy XI and continued to be a central team member throughout the development of its first expansion, Rise of the Zilart. His guiding principle throughout the initial development cycle, according to a 2016 interview, was to both create compelling world and setting for the game as well as emphasize teamwork among players.

2007

He formed the new developer Grezzo in April 2007. Koichi developed the game Line Attack Heroes for Wii.

1987

He wanted to create a game called "Seiken Densetsu" in 1987, but Square rejected the idea before he even finished planning it. He was able to develop it in the early 1990s as a Final Fantasy Gaiden. He was involved in the development of the Sword of Mana and all other World of Mana games.

1986

Koichi Ishii worked on Final Fantasy I, II, and III, as well as SaGa Frontier. He was invited to work on the original Final Fantasy in 1986, and helped develop the crystal theme that became a recurring motif of the series. Ishii became the head of Square Enix's Product Development Division-8.

1964

Koichi Ishii (石井 浩一 , Ishii Kōichi, born July 9, 1964) , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series (known as Seiken Densetsu in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game released in the Mana series (as of 2006). He has also contributed to several games in Square Enix's SaGa and Final Fantasy series, and created the well-known chocobo and moogle characters.