Age, Biography and Wiki
Michael Breault is an American game designer and editor. He is best known for his work on the Dungeons & Dragons role-playing game. He has worked on a variety of other role-playing games, including Alternity, Star Wars, and Gamma World.
Breault was born in Central Falls, Rhode Island, and graduated from the University of Rhode Island in 1980 with a degree in English. He began working for TSR, Inc. in 1983, and was the editor of the Dungeons & Dragons game from 1985 to 1989. He was also the editor of the Alternity game from 1998 to 2000.
Breault has written several books for the Dungeons & Dragons game, including the Player's Option: Skills & Powers (1995) and the Player's Option: Combat & Tactics (1996). He has also written several articles for Dragon magazine.
In addition to his work in the gaming industry, Breault is an avid collector of vintage toys and comic books. He is also a member of the Rhode Island Historical Society.
Popular As |
Michael Breault |
Occupation |
Game designer, editor |
Age |
66 years old |
Zodiac Sign |
Gemini |
Born |
28 May, 1958 |
Birthday |
28 May |
Birthplace |
Central Falls, Rhode Island, United States |
Nationality |
United States |
We recommend you to check the complete list of Famous People born on 28 May.
He is a member of famous Game designer with the age 66 years old group.
Michael Breault Height, Weight & Measurements
At 66 years old, Michael Breault height not available right now. We will update Michael Breault's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Michael Breault's Wife?
His wife is Mary Elsbury
Family |
Parents |
Not Available |
Wife |
Mary Elsbury |
Sibling |
Not Available |
Children |
Chris (1986), Amelia (1989) |
Michael Breault Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Michael Breault worth at the age of 66 years old? Michael Breault’s income source is mostly from being a successful Game designer. He is from United States. We have estimated
Michael Breault's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Game designer |
Michael Breault Social Network
Timeline
In 1999, he was hired by Volition, Inc. in Champaign, IL as a writer and designer for their computer games. From 1998 to 2008, Mike wrote and designed for several Volition games, including Freespace 2, Red Faction, Red Faction 2, The Punisher, and Red Faction: Guerrilla. In 2008, Mike left Volition to work at Raven Software in Madison, WI. While there he worked on Wolfenstein and a canceled James Bond-related product. Mike has also worked at Ubisoft Montreal, 38 Studios, and ZeniMax Online.
In 1984, Breault noticed an ad in the Chicago Tribune for a position on the editorial staff at TSR, Inc., "Mary and I were at Marriott's Great America [an amusement park north of Chicago] and picked up a copy of the newspaper. The classifieds had the TSR ad, so I immediately put my resume together, and I was hired in September of that year." In late July 1986, the Breaults' first child, Christopher Michael Breault was born. On January 3, 1989, their second child, Amelia Katherine Breault, was born.
Breault left TSR in 1989 to start a freelance career. Initially continuing work with TSR, Breault gradually shifted over into computer and video games. His video game work started with re-writing the translated script, and writing the included hint-book for the 1989 Sega Genesis game Sword of Vermilion, as well as other role-playing games for the Genesis, plus Robin Hood: Prince of Thieves for the NES, among other games and platforms. His freelance career spanned 10 years, from 1989 to 1998, living with his family (plus hypoallergenic dog Rags) in Warsaw, Indiana.
In 1988, Breault co-designed the original Pool of Radiance computer game. In five years at TSR, he wrote, edited, and developed over 100 games, modules, and hardback books.
Michael Breault designed the module Ruins of Adventure. While working for TSR from 1985-1989 (and freelance from 1989–1995), he edited and developed over 80 books, modules, and boxed games, including items for the Dragonlance, Forgotten Realms, Greyhawk, Ravenloft, and Dark Sun settings, among others.
Breault attended Indiana University's graduate Astronomy program from 1980 through 1984. As an associate instructor, Breault also taught astronomy courses on television that were broadcast to the regional campuses of Indiana University. Breault met Mary Elsbury at the university in 1982, and a couple of years later, they were married. During grad school, Breault spent a year as an editorial intern for The American Spectator.
Michael Breault (born May 28, 1958 in Central Falls, Rhode Island) is a game designer and editor, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.
Mike Breault was born in Central Falls, Rhode Island on May 28, 1958. As a young child, Breault lived in the Boston and Cape Cod areas, but his family moved to Warwick, Rhode Island when he began grade school. Breault developed an interest in science fiction and fantasy early in his childhood, and read The Hobbit at age eight. Breault commented: "I didn’t read the trilogy for three more years. I was afraid I wouldn't like it as much. I was right, but I still enjoyed it." Breault developed an interest in astronomy in high school, later earning a degree in physics and an astronomy minor from Rensselaer Polytechnic Institute (RPI) in 1980. Breault was introduced to fantasy gaming at the end of his freshman year at RPI: "I joined a game club that had about 40 people in it. We played lots of D&D games, miniatures games, and Diplomacy. However, disaster struck the club in my sophomore year — about half the club flunked out of school because they played games so much. The real hard-core players played all weekend and several hours each night. They were bound to flunk out."