Age, Biography and Wiki
Michel Ancel was born on 29 March, 1972 in Monaco, is a French video game designer. Discover Michel Ancel's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 52 years old?
Popular As |
N/A |
Occupation |
Game designer |
Age |
52 years old |
Zodiac Sign |
Aries |
Born |
29 March, 1972 |
Birthday |
29 March |
Birthplace |
Monaco |
Nationality |
Monaco |
We recommend you to check the complete list of Famous People born on 29 March.
He is a member of famous Game designer with the age 52 years old group.
Michel Ancel Height, Weight & Measurements
At 52 years old, Michel Ancel height not available right now. We will update Michel Ancel's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Michel Ancel's Wife?
His wife is Alexandra Ancel
Family |
Parents |
Not Available |
Wife |
Alexandra Ancel |
Sibling |
Not Available |
Children |
Not Available |
Michel Ancel Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Michel Ancel worth at the age of 52 years old? Michel Ancel’s income source is mostly from being a successful Game designer. He is from Monaco. We have estimated
Michel Ancel's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Game designer |
Michel Ancel Social Network
Timeline
In 2014, Ancel announced he had formed an independent games studio called Wild Sheep. He would continue to contribute to the development of projects at Ubisoft, including "an extremely ambitious new title that is very close to his and the team's heart." Wild Sheep are currently (2015) developing an open world pre-historic survival game called WiLD.
In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for high-definition resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. UBIart tools were supposed to be released as open-source software in 2011 but this did not happen.
In 2003, he created Beyond Good & Evil, which garnered critical acclaim and a cult following, but was a commercial failure. However, film director Peter Jackson's admiration of the game — and his frustration with EA's handling of The Lord of the Rings license — led to Ancel being given direction of the King Kong video game adaptation. In spite of Ubisoft's reluctance to produce a sequel Beyond Good and Evil 2, Ancel has expressed a clear wish to produce one in the future., which was officially announced at Ubidays 2008 event on May 28, 2008. On December 18, 2008, at the VGL event in Paris.
On April 5, 2006, Ubisoft announced Ancel was leading the development of the fourth game in the Rayman series, Rayman Raving Rabbids, for Wii. The game began production in early 2005 and was released on November 15, 2006 for the launch of the Wii. However, Ancel was absent from the project after its E3 announcement, and he has made no public appearances regarding the game after the development team switched focus from a free-roaming platformer to the final minigames format shortly after E3. In the final game Ancel was credited with storyboarding and character design, while design credits were shared between other people.
On March 13, 2006, he, along with Shigeru Miyamoto and Frédérick Raynal, were knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, a knight of arts and literature. It was the first time that video game developers were honored with this distinction. Ancel is recognized as one of the best game designers in IGN's Top 100 Game Creators, ranking 24th out of 100.
Ancel worked on, but did not design, Tonic Trouble (1999), which features limbless characters in the same mould as Rayman. He shares credit on his Rayman games with Frédéric Houde, while Jacques Exertier contributed many of the cinematic and story elements of Beyond Good & Evil and Peter Jackson's King Kong.
Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor. Ancel joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17. He made the graphics of Nicolas' games such as The Intruder, Pick'n Pile before doing his first game as both programmer and graphic artist Brain Blaster published by Ubi Soft in 1990. In 1992, he began to work on Rayman, his directorial debut. It was released in 1995 for PlayStation, Atari Jaguar and Sega Saturn.
Michel Ancel (born March 29, 1972) is a French video game designer. He is best known for creating the Rayman franchise, for which he was the lead designer for the first two games, and Rayman Origins and its sequel Rayman Legends. He is also known for the cult hit video game Beyond Good & Evil and for King Kong, based on Peter Jackson's film King Kong, which was critically acclaimed. He is working on Beyond Good and Evil 2.