Age, Biography and Wiki
Todd Howard (Todd Andrew Howard) was born on 6 October, 1970 in Lower Macungie Township, PA, is an American video game designer, director, and producer. Discover Todd Howard's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 51 years old?
Popular As |
Todd Andrew Howard |
Occupation |
director,producer,actor |
Age |
52 years old |
Zodiac Sign |
Libra |
Born |
6 October, 1970 |
Birthday |
6 October |
Birthplace |
Lower Macungie Township, Pennsylvania, U.S. |
Nationality |
United States |
We recommend you to check the complete list of Famous People born on 6 October.
He is a member of famous Director with the age 52 years old group.
Todd Howard Height, Weight & Measurements
At 52 years old, Todd Howard height is 5′ 6″ .
Physical Status |
Height |
5′ 6″ |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
Family |
Parents |
Not Available |
Wife |
Not Available |
Sibling |
Not Available |
Children |
Jake Howard |
Todd Howard Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Todd Howard worth at the age of 52 years old? Todd Howard’s income source is mostly from being a successful Director. He is from United States. We have estimated
Todd Howard's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
Net Worth in 2022 |
Pending |
Salary in 2022 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
Director |
Todd Howard Social Network
Timeline
In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it. In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game."
Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. He subsequently directed Fallout 4, released in November 2015, and Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018. Howard will also serve as the executive producer of the upcoming game based on the Indiana Jones series of films, currently in development by MachineGames and Lucasfilm Games.
Howard has been a frequent speaker at industry events and conferences. He spoke to developers at the 2009 D.I.C.E. Summit, sharing his rules of game development. He returned as a keynote speaker at the 2012 D.I.C.E. Summit. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".
In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed. The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer. After this, he served as game director and executive producer of Fallout 3, released in 2008.
Howard married Kimberly Lynn Yaissle, an elementary education teacher, on July 8, 1995, at the St. Thomas More Catholic Church in Allentown, Pennsylvania. He has a son, Luke, who was born in 2003 or 2004.
Bethesda Softworks eventually recruited Howard in 1994 as a producer. His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996. He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.
During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks. On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school. He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he went back to Bethesda for a job but was rejected again due to a lack of job opportunities at the time. Instead, Howard started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.