Age, Biography and Wiki

Tom Moldvay was born on 5 November, 1949, is a game designer. Discover Tom Moldvay's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 58 years old?

Popular As N/A
Occupation N/A
Age 58 years old
Zodiac Sign Scorpio
Born 5 November, 1949
Birthday 5 November
Birthplace N/A
Date of death (2007-03-09)
Died Place N/A
Nationality

We recommend you to check the complete list of Famous People born on 5 November. He is a member of famous game designer with the age 58 years old group.

Tom Moldvay Height, Weight & Measurements

At 58 years old, Tom Moldvay height not available right now. We will update Tom Moldvay's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

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Tom Moldvay Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Tom Moldvay worth at the age of 58 years old? Tom Moldvay’s income source is mostly from being a successful game designer. He is from . We have estimated Tom Moldvay's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

2007

Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game Dungeons & Dragons (D&D).

Tom Moldvay died at the age of 58 on March 9, 2007. After Moldvay's death in 2007, Steve Winter called Isle of Dread "Tom's work that had the widest impact", as its inclusion in the Expert Set "made it one of the most widely known and played adventures for years".

1985

Moldvay developed Lords of Creation, a role-playing game published by Avalon Hill. In 1985 he created the one-shot game "The Future King" based on Arthurian legend. In 1986 he created The Challenges Game System, essentially a streamlining of the AD&D players handbook down to 8 pages, and the single adventure published for the system, "Seren Ironhand."

1982

Other Moldvay adventure modules for D&D include The Lost City (1982) and Twilight Calling (1986). In the years between 1980 and 1988, he also penned several articles in Dragon magazine. The fictional city of Yavdlom in the D&D Mystara setting – which in the following years included many locations featured in old D&D material – is an homage to him (Yavdlom being the backward reading of Moldvay). Moldvay also co-developed TSR's Gangbusters role-playing game and wrote adventures for TSR's Star Frontiers game.

1980

Moldvay was a Dungeons & Dragons player brought into TSR by the head of design and development, Lawrence Schick, during a time of substantial growth at TSR. After the publication of the core handbooks for Advanced Dungeons & Dragons, Moldvay wrote a second edition of the Dungeons & Dragons Basic Set (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as Castle Amber, Isle of Dread, the rewrite of Palace of the Silver Princess, and Secret of the Slavers Stockade, all published in 1981. Of these, X1 – Isle of Dread was one of the most widely played modules of the time because it was distributed inside the D&D Expert Set rules.

1970

During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine Infinite Dreams.