Age, Biography and Wiki
Tom Moldvay was born on 5 November, 1949, is a game designer. Discover Tom Moldvay's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 58 years old?
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58 years old |
Zodiac Sign |
Scorpio |
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5 November, 1949 |
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5 November |
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Date of death |
(2007-03-09) |
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We recommend you to check the complete list of Famous People born on 5 November.
He is a member of famous game designer with the age 58 years old group.
Tom Moldvay Height, Weight & Measurements
At 58 years old, Tom Moldvay height not available right now. We will update Tom Moldvay's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Tom Moldvay Net Worth
His net worth has been growing significantly in 2022-2023. So, how much is Tom Moldvay worth at the age of 58 years old? Tom Moldvay’s income source is mostly from being a successful game designer. He is from . We have estimated
Tom Moldvay's net worth
, money, salary, income, and assets.
Net Worth in 2023 |
$1 Million - $5 Million |
Salary in 2023 |
Under Review |
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Pending |
Salary in 2022 |
Under Review |
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Source of Income |
game designer |
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Timeline
Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game Dungeons & Dragons (D&D).
Tom Moldvay died at the age of 58 on March 9, 2007. After Moldvay's death in 2007, Steve Winter called Isle of Dread "Tom's work that had the widest impact", as its inclusion in the Expert Set "made it one of the most widely known and played adventures for years".
Moldvay developed Lords of Creation, a role-playing game published by Avalon Hill. In 1985 he created the one-shot game "The Future King" based on Arthurian legend. In 1986 he created The Challenges Game System, essentially a streamlining of the AD&D players handbook down to 8 pages, and the single adventure published for the system, "Seren Ironhand."
Other Moldvay adventure modules for D&D include The Lost City (1982) and Twilight Calling (1986). In the years between 1980 and 1988, he also penned several articles in Dragon magazine. The fictional city of Yavdlom in the D&D Mystara setting – which in the following years included many locations featured in old D&D material – is an homage to him (Yavdlom being the backward reading of Moldvay). Moldvay also co-developed TSR's Gangbusters role-playing game and wrote adventures for TSR's Star Frontiers game.
Moldvay was a Dungeons & Dragons player brought into TSR by the head of design and development, Lawrence Schick, during a time of substantial growth at TSR. After the publication of the core handbooks for Advanced Dungeons & Dragons, Moldvay wrote a second edition of the Dungeons & Dragons Basic Set (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as Castle Amber, Isle of Dread, the rewrite of Palace of the Silver Princess, and Secret of the Slavers Stockade, all published in 1981. Of these, X1 – Isle of Dread was one of the most widely played modules of the time because it was distributed inside the D&D Expert Set rules.
During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine Infinite Dreams.