Age, Biography and Wiki

Yoshiaki Koizumi was born on 29 April, 1968 in Mishima, Shizuoka, Japan, is a Japanese video game designer. Discover Yoshiaki Koizumi's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 56 years old?

Popular As N/A
Occupation Video game designer, director and producer
Age 56 years old
Zodiac Sign Taurus
Born 29 April, 1968
Birthday 29 April
Birthplace Mishima, Shizuoka, Japan
Nationality Japan

We recommend you to check the complete list of Famous People born on 29 April. He is a member of famous with the age 56 years old group.

Yoshiaki Koizumi Height, Weight & Measurements

At 56 years old, Yoshiaki Koizumi height not available right now. We will update Yoshiaki Koizumi's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Yoshiaki Koizumi Net Worth

His net worth has been growing significantly in 2022-2023. So, how much is Yoshiaki Koizumi worth at the age of 56 years old? Yoshiaki Koizumi’s income source is mostly from being a successful . He is from Japan. We have estimated Yoshiaki Koizumi's net worth , money, salary, income, and assets.

Net Worth in 2023 $1 Million - $5 Million
Salary in 2023 Under Review
Net Worth in 2022 Pending
Salary in 2022 Under Review
House Not Available
Cars Not Available
Source of Income

Yoshiaki Koizumi Social Network

Instagram
Linkedin
Twitter
Facebook
Wikipedia Yoshiaki Koizumi Wikipedia
Imdb

Timeline

2017

In 2003, Koizumi switched to Nintendo's Tokyo Software Development Department and directed the 2D platformer Donkey Kong: Jungle Beat. The game's side-scrolling nature sprang from Koizumi's attempt to overcome problems with complex camera controls in 3D titles. These efforts continued in his next title, Super Mario Galaxy. The game's spherical levels eliminated the possibility of the player getting lost or the need for adjusting the camera when reaching the end of a flat surface. Koizumi directed Super Mario Galaxy and was heavily involved in the creation of its story, deciding on the inclusion of the optional fairytale book that tells the characters' backstory. Following this, he was promoted to producer and was manager of Tokyo Software Development Group No. 2 within the company's Entertainment Analysis & Development Division. In September 2015, he became Deputy General Manager of the newly formed Entertainment Planning & Development Division. Koizumi also served as General Producer of Nintendo's 2017 video game console, the Nintendo Switch. He also succeeded Satoru Iwata as the international host of the Nintendo Direct video presentations in 2017, and has been doing so since the live streamed Nintendo Switch Presentation, which took place on January 12, 2017.

2013

Since 2013, Koizumi also is part of the board of directors of Nintendo's subsidiary 1-UP Studio as one of its representative directors.

1991

After Koizumi had joined Nintendo in April 1991, he was assigned to work on the manual for the action-adventure The Legend of Zelda: A Link to the Past, for which he did the art, layout and writing. In the process, he conceived the game's backstory and the designs of the three goddesses and the star sign associated with them. For the sequel, The Legend of Zelda: Link's Awakening, he was again tasked with designing the manual. However, since work on the game had just begun, Koizumi wound up creating its entire story and came up with plot ideas such as the island in a dream. He also worked on the event design for the interactions with the villagers, wrote the owl's and the Wind Fish's lines and designed the bosses' behavioral patterns. Koizumi later experimented with a polygonal, side-scrolling remake of Zelda II: The Adventure of Link. Developed for the Super Nintendo Entertainment System, the prototype was based on chanbara action, a type of Japanese sword fighting. With Super Mario 64, Koizumi became assistant director and animated the 3D models, among others working on Mario's swimming movements in cooperation with director Shigeru Miyamoto.

1968

Yoshiaki Koizumi (小泉 歓晃 , Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director and producer. Working for Nintendo, he is the Deputy General Manager of the company's Entertainment Planning & Development division and currently part of Nintendo's board of directors as senior executive officer. He is known for his work within the Mario and The Legend of Zelda series.

Koizumi was born in Mishima, Shizuoka on April 29, 1968. He played his first video game, Super Mario Bros. 2, at the age of 21 when he borrowed a friend's Family Computer console. A graduate from the Visual Concept Planning Department of Osaka University of Arts, Koizumi studied film, drama, animation and, to a lesser extent, storyboarding. He had originally intended to become a film director but applied at Nintendo instead to pursue his goal of creating a kind of drama only experienced in video games. The company's close proximity to his university also played a role in his career choice.